Searched for: subject:"Research%5C+Programme%5C%3A%5C+User%5C+Experience%5C+%5C%28Q%5C-UX%5C%29"
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Da Silva Cardozo, O. (author)
The aesthetic appreciation of a product is often described without taking into account that the product has been designed for a purpose; for instance, merely based on the product’s appearance. This dissertation examines the kind of aesthetic appreciation that involves recognizing that the product has been designed (as a means) to achieve a...
doctoral thesis 2016
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van Veen, S.A.T. (author)
This thesis aims to decrease the feeling of tiredness related to an on-going monotonous, undemanding driving task. It is not intended to enable people to drive longer, but rather for them to experience the time they spend driving as more pleasant. The perception of fatigue is considered as a type of discomfort. From this follows the hypothesis...
doctoral thesis 2016
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Schifferstein, H.N.J. (author)
conference paper 2016
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van Doorn, F.A.P. (author)
This dissertation investigates how users, and particularly children aged 8-12, can play an active role in research related activities in the design process. In participatory- and co-design, users participate increasingly early in the design process. When conducting user research in order to gain contextual knowledge about the lives, experiences...
doctoral thesis 2016
document
Roelofsen, C.P.G. (author)
The attention within the communitymoves from sustainability to a healthy society. The loss of health in our society, as a result of aging, lifestyle as well as a creeping loss of attention to the primary requirement of building (i.e. Health improvement), is a major problem. The real-estate world is able to reverse this loss of health by...
doctoral thesis 2016
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van Rutte, P.W.J. (author)
doctoral thesis 2016
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Kartashova, T. (author), Sekulovski, D (author), de Ridder, H. (author), te Pas, SF (author), Pont, S.C. (author)
Human observers have been demonstrated to be sensitive to the local (physical) light field, or more
precisely, to the primary direction, intensity, and diffuseness of the light at a point in a space. In the
present study we focused on the question of whether it is possible to reconstruct the global visual light field, based on observers’...
journal article 2016
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Molenbroek, J.F.M. (author), de Bruin, R. (author), Goto, L. (author)
3D-scan en -printtechnieken maken het mogelijk om snel perfect passende
medische hulpmiddelen te ontwikkelen. Bijvoorbeeld een kinderbeademingsmasker.
Maar met de techniek alleen zijn we er helaas nog niet. Want wie gaat de prints maken? Is de techniek wel betaalbaar? En hoe zit het met privacy van de personen die hun gezicht laten...
book chapter 2016
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van Assen, Jan Jaap R. (author), Wijntjes, M.W.A. (author), Pont, S.C. (author)
Gloss perception strongly depends on the three-dimensional shape and the illumination of the object under consideration. In this study we investigated the influence of the spatial structure of the illumination on gloss perception. A diffuse light box in combination with differently shaped masks was used to produce a set of six simple and complex...
journal article 2016
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Molinari, F (author), Concilio, Grazia (author), Mulder, I.J. (author), Klitgaard Torntoft, Louise (author), Aguilar, Marc (author)
Citizens’ use of Open Data is often limited to the use of apps. The design of the (app based) public service as well as the interpretation of the data is done for them. The organization of local hackathons can promote citizens’ data literacy and better use of available
Open Data for service transformation purposes. This promises to nicely...
conference paper 2016
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Ozkaramanli, D. (author), Desmet, P.M.A. (author)
Traditional design approaches stimulate the creation of products that make daily interactions more efficient, comfortable, and pleasant. In contrast, provocative design approaches, such as critical design, have a different focus: they aim to challenge the status quo through products that expose assumptions and stimulate discussion. In this paper...
conference paper 2016
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Norman, D.A. (author), Stappers, P.J. (author)
This paper is a follow up to DesignX, a position paper written in 2014, which introduced the design challenges of complex sociotechnical systems such as healthcare, transportation, governmental policy, and environmental protection. We conclude that the major challenges presented by DesignX problems stem not from trying to understand or address...
journal article 2016
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Jacobse, C.L.M. (author), Pohlmeyer, A.E. (author), Boess, S.U. (author)

This paper introduces a design approach for co-wellbeing. We exemplify how design enables designers to facilitate a meaningful interaction between two diverse groups of people with different pleasures, needs, concerns, strengths and virtues. Given that people meet each other constantly in daily interactions, it is relevant to look at these...

conference paper 2016
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Boess, S.U. (author), Pohlmeyer, A.E. (author)
conference paper 2016
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)

The range of positive emotions experienced in human-product interactions is diverse, and understanding the differences and similarities between these positive emotions can support emotion-driven design. Yet, there is little knowledge about what kind of tool would be effective to leverage the differentiated nature of positive emotions in...

conference paper 2016
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Duste, T. (author), Desmet, P.M.A. (author), van Grondelle, E.D. (author)
User well‐being is increasingly addressed in design and design research. Previous work has proposed a design for well-¬‐being framework that includes three main ingredients: pleasure, personal significance, and virtue. While useful for analysing the well-¬‐being impact of existing designs, it is difficult to use the framework as a resource in...
conference paper 2016
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Vaes, Kristof (author), Stappers, P.J. (author), Standaert, Achiel (author)
Abstract: Many medical and assistive devices are experienced as unpleasant and uncomfortable. On top of their discomfort, product users may also experience social
unease. We label this process “product-related stigma” (PRS). This paper presents two measuring techniques that aim to objectively assess the
‘degree’ of PRS that is ‘attached’...
conference paper 2016
document
Yoon, J (author), Desmet, P.M.A. (author), Pohlmeyer, A.E. (author)
Background Card-based design tools have gained popularity as a means to communicate
research insights and to make them usable in a design process. There are various examples of card
tools and guidelines for developing a card set itself, yet there has been little research into how the
usage of card tools can be systematically...
journal article 2016
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Vegt, N.J.H. (author), Visch, V.T. (author), Vermeeren, A.P.O.S. (author), de Ridder, H. (author)
Serious gaming is used as a means for improving organizational teamwork, yet little is known about the effect of individual game elements constituting serious games. This paper presents a game design experiment aimed at generating knowledge on designing game elements for teamwork. In previous work, we suggested that interaction- and goal-driven...
journal article 2016
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Camere, S. (author), Schifferstein, H.N.J. (author), Bordegoni, M (author)

Moving from conceptual design intentions to the materialization in product sensory qualities can be challenging. For Experience-driven designers this transition can be even more difficult, as they need to move from the abstract level of user experience to the concrete level of product features. In this paper, we suggest an approach to...

conference paper 2016
Searched for: subject:"Research%5C+Programme%5C%3A%5C+User%5C+Experience%5C+%5C%28Q%5C-UX%5C%29"
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