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A Multi Party Negotiation Game for Improving Crisis Management Decision Making and Conflict Resolving
This thesis presents a training game intended to train crisis management teams to negotiate collaboratively in order to reach the group goal in the best way possible. The importance of the group goal in comparison to their individual goals is touched upon as well, as are various conflicts that can occur during such a negotiation. The game, which is implemented in the Blocks World 4 Teams environment, gives a team a specific scenario and allows them to negotiate a plan of action. This plan of action is then performed by agents, after which the team members will be debriefed on their performance. An experiment was performed to test the training effect of the game of which the results are discussed in the thesis.
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Immersiveness in serious gaming
De opdracht van deze stage was het onderzoeken van de mogelijkheden en beperkingen van verschillende input devices om het spelen van (serious) games realistischer te maken. Een ander doel van de stage was het onderzoeken van de mogelijkheden en beperkingen van de verschillende simulatie-engines. Als eindproduct is een werkend prototype gemaakt.
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