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MEP-MAS: A Message Passing Multiprocessor Array for Streaming Applications
This thesis presents the design and implementation of a Chip-Multiprocessor (CMP) targeted at streaming applications(e.g. MPEG, MP3). Streaming applications are applications which can be split into several distinct stages working on data elements in a pipelined fashion. We propose a distributed-memory array (MEP- MAS), where the cores communicate via message-passing, optimizing the throughput. Application tasks are dynamically scheduled by a hardware scheduler taking the consumer-producer locality into ac- count, thereby minimizing the communication overhead. The array is evaluated in terms of performance, scalability and predictability as a function of varied input stream sizes, multiple pipelines, number of pipeline stages and traffic volume. The array is configured as a 4 by 5 mesh and has reached speedups as high as 3.6x for a 4-stage pipeline and 13.4x for a 16-stage pipeline. Our experiments have highlighted the need for a balanced workload in order to optimize the performance. Furthermore, it is shown that MEP-MAS is scalable as the speedup and throughput almost linearly increases with the number of added pipelines. The speedup has increased from 3.6x to 13.5x and the throughput from 17k data elements per second to 65k data elements per second. Increasing the traffic volume in the network marginally affects the speedup (-1.9%). Finally, increasing the traffic volume can cause a high deviation in arrival times between two subsequent data blocks in the pipeline of up to 8%.
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Parallel Scalability of Video Decoders
An important question is whether emerging and future applications exhibit sufficient parallelism, in particular thread-level parallelism, to exploit the large numbers of cores future chip multiprocessors (CMPs) are expected to contain. As a case study we investigate the parallelism available in video decoders, an important application domain now and in the future. Specifically, we analyze the parallel scalability of the H.264 decoding process. First we discuss the data structures and dependencies of H.264 and show what types of parallelism it allows to be exploited. We also show that previously proposed parallelization strategies such as slice-level, frame-level, and intra-frame macroblock (MB) level parallelism, are not sufficiently scalable. Based on the observation that inter-frame dependencies have a limited spatial range we propose a new parallelization strategy, called Dynamic 3D-Wave. It allows certain MBs of consecutive frames to be decoded in parallel. Using this new strategy we analyze the limits to the available MB-level parallelism in H.264. Using real movie sequences we find a maximum MB parallelism ranging from 4000 to 7000. We also perform a case study to assess the practical value and possibilities of a highly parallelized H.264 application. The results show that H.264 exhibits sufficient parallelism to efficiently exploit the capabilities of future manycore CMPs.
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