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Exploring Connectedness and Social Translucence in Awareness Systems
This research explores how context sensing and ubiquitous communication media can support remote family members with new ways of caringfor each other using awareness systems. An important design dimension in awareness systems is reflected by the concepts of symmetry andsocial translucence. We explore the effect of ensuring symmetry versus ensuring social translucence upon the social connectedness and the privacy satisfaction that people experience through the use of anawareness system. We built the SoPresenT prototype which uses audioand video technologies to support these concepts. We are currently investigating these through controlled experiments.
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Supporting peace of mind and independent living with the Aurama awareness system
An awareness system was designed to provide peace of mind and a sense of connectedness to adults who care for an elderly parent living alone. The iterative design of the Aurama awareness system showed andour empirical research, including field trials ranging from four tosix months, confirm the potential of awareness systems to support both generations suggesting that future research should examine, firstly, how to convey long-term trends regarding the wellbeing of the elderly and, secondly, how to intertwine the communication of awareness information with expressive forms of communication. We further explore the role that formal care providers can play when caring for the elderly using the awareness system. We discuss implications of our studies for the design of ambient intelligent systems supporting awareness between elderly, their adult children and care providers, and derive several lessons learned in conducting long-term field trials.
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Towards a Persuasive Mobile Application to Reduce Sedentary Behavior
Prolonged sitting is a potential health risk, not only for people with an inactive lifestyle, but also for those who do meet the recommended amount of physical activity. In this paper, we present two waysto promote the reduction of sedentary behavior. First, we report onan experiment in which office workers (n = 40) received timely persuasive messages on their smartphones, advising them to take an active break whenever 30 minutes of almost uninterrupted computer activity was recorded. The messages resulted in a significant decrease in computer activity and a peak in physical activity, indicating that participants complied to the given advice and took short breaks upon receiving a message. Second, we developed SitCoach, a mobile application to nudge office workers from their seats. SitCoach monitors physical activity and sedentary behavior to provide timely feedback by means of suggested sitting breaks. The results of a user test showedthat the general awareness of the importance of sitting breaks is low. In addition, the ability to take sitting breaks was considered to be highly dependent on external factors. This suggests that raising awareness and increasing self-efficacy are important prerequisitesfor a successful intervention to reduce sedentary behavior.
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Amigo - Ambient Intelligence for the networked home environment
The Amigo project develops open, standardized, interoperable middleware and attractive user services for the networked home environment. Fifteen of Europe's leading companies and research organizations in mobile and home networking, software development, consumer electronics and domestic appliances have joined together in the Amigo project to develop an integrated interoperable home networking framework. Amigo is an IST-funded IP project. This report is the final report providing an overview of the project results and achievements.
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