Print Email Facebook Twitter User-Guided Vectorisation of Pixel Art through Spring Simulation Title User-Guided Vectorisation of Pixel Art through Spring Simulation Author Matušovič, Marko (TU Delft Electrical Engineering, Mathematics and Computer Science; TU Delft Intelligent Systems; TU Delft Comp Graphics & Visualisation) Contributor Parakkat, A.D. (mentor) Eisemann, E. (graduation committee) Hanjalic, A. (graduation committee) Degree granting institution Delft University of Technology Programme Computer Science and Engineering Project CSE3000 Research Project Date 2021-07-01 Abstract This research builds upon a previous method of vectorisation of pixel art by pixel neighbour connecting and boundary energy minimisation. The downside of the previous method is the lack of user input throughout the process and possible divergence between the results and the artist’s vision. The proposed method uses the first part of previous method to connect neighbour pixels and continues with a spring simulation of the boundaries. A process that can be heavily user-guided with adjusting the stiffness of the springs. Results show the proposed method to achieve higher variance in the results, possibly resulting in output images closer to the artist’s vision. However, introduce lengthy process for the user that can be removed by providing higher level GUI. Subject Pixel ArtVectorisationSpring Simulation To reference this document use: http://resolver.tudelft.nl/uuid:09aa2427-a91f-42be-831a-50261d9344d3 Part of collection Student theses Document type bachelor thesis Rights © 2021 Marko Matušovič Files PDF Matusovic_RP.pdf 18.25 MB Close viewer /islandora/object/uuid:09aa2427-a91f-42be-831a-50261d9344d3/datastream/OBJ/view