Print Email Facebook Twitter Policy Gaming for Humanitarian Missions Title Policy Gaming for Humanitarian Missions Author Schwarz, P. (TU Delft Policy Analysis) Wang, Y. (TU Delft Policy Analysis) Lukosch, S.G. (TU Delft System Engineering) Lukosch, H.K. (TU Delft Policy Analysis) Date 2017 Abstract Aid workers increasingly face risks when working in crisis regions. In order to improve effectiveness and safetyof humanitarians, it is of great importance to provide a well thought out real-time socio-technical support. Thus,new policies and innovative technological solutions need to be developed and integrated into humanitarianworkflows. For the requirements elicitation process to realize this aspiration, we employ a board game approachthat confronts players with situations aid workers experience in the field. From the first game session, welearned that the game is a valuable tool. It raises awareness to important challenges and trade-offs thathumanitarians face. In addition, it is an effective catalyst for initiating a discussion on which systemrequirements are needed. Future work will include an update of the board game as well as sessions with thetarget group of practitioners to inform the development of a socio-technical system for humanitarian aid work. To reference this document use: http://resolver.tudelft.nl/uuid:0cb3a6df-e1c8-41c4-b2e0-cbf8c475ca3a Source Proceedings of the 14th Information Systems for Crisis Response and Management (ISCRAM) Conference Event 14th Information Systems for Crisis Response and Management (ISCRAM) Conference, 2017-05-21 → 2017-05-24, Albi, France Part of collection Institutional Repository Document type conference paper Rights © 2017 P. Schwarz, Y. Wang, S.G. Lukosch, H.K. Lukosch Files PDF 1513_PhilippSchwarz_etal2017.pdf 1.27 MB Close viewer /islandora/object/uuid:0cb3a6df-e1c8-41c4-b2e0-cbf8c475ca3a/datastream/OBJ/view