Print Email Facebook Twitter I'll be back: A novel system for managing, measuring, and optimising workspace availability Title I'll be back: A novel system for managing, measuring, and optimising workspace availability Author Kallenbach, B.C. Contributor Wijntjes, M.W.A. (mentor) Van der Helm, A.J.C. (mentor) Schutte, S. (mentor) Faculty Industrial Design Engineering Department Human Information Communication Design Date 2016-03-31 Abstract In this project, a solution and prototype was developed for Mapiq that enables users in shared workspace environments to find a workspace, and increases the effective efficiency of existing resources through a social system. In shared workspace environments such as university libraries and an increasing number of offices (like clients of Mapiq), desks are allocated through the first-come first-serve method. This creates uncertainty with the users of these workspaces, as they are never sure where a workspace is available. The first part of the system is a method of reliably measuring a human presence at a desk. Knowing whether or not someone is sitting at a desk is the first step in collecting the information needed to show users a free workspace. The second part is the design of a set of interactions and rules that encourage people to provide the extra information that is needed. This extra information is needed because people tend to leave their belongings on a desk to claim it, even though they are not present, a bit like the behaviour that can be seen with pool chairs in holiday resorts. If a purely sensor based approach was used, there would exist large discrepancies between the information in Mapiq. These two parts come together in the design of the "Desktimer", a small device that is placed under each desk. This device allows users to make ad-hoc ‘reverse reservations‘. If a user provides an estimated time of absence, a desk will go into ‘temporarily free‘ mode, allowing other people to use the desk in the meantime. The solution was arrived at through a process of iteration and evaluation, with a final large scale user test to test the most important hypotheses that informed the design. The functional prototype was developed through a simultaneously performed iterative process, and culminated in a device that is capabable of all the designed user interactions. Subject DFIinteractionworkspacesprototypingiterationsocial system To reference this document use: http://resolver.tudelft.nl/uuid:375bd658-569e-44ae-9e54-41770943560b Embargo date 2018-03-31 Access restriction Campus only Part of collection Student theses Document type master thesis Rights (c) 2016 Kallenbach, B.C.