This thesis describes the process and results of a graduation project for the Master’s course Design for Interaction (DfI) at the faculty of Industrial Design Engineering. The project was carried out for the company Magnet.me. Magnet.me is a website that connects students with companies aiming to create a more efficient campus recruitment model. Interactions that can take place on the website are fairly standard, such as exchanging text messages and attachments. In the current state, these messaging modules do not have any added value compared to the regular channels of communication like email and chat. The goal of this project was to find and design a suitable portfolio expansion for Magnet.me that improves and optimises candidate-recruiter interaction. First, research was done regarding the recruitment process. The recruitment process can be split up into two stages, attraction and selection. Interaction primarily takes place in the selection stage. Consequently, the online communication tools that are used during selection were analysed. Of all tools, video calling presented itself as the most suitable opportunity for Magnet.me. Firstly, because it is the richest interactive online medium. Secondly, because it can turn Magnet.me into a much more integral recruitment service. Interviews with recruiters and candidates were conducted to find out what is needed for successful video calling during (pre-)selection. It was found that the product should focus on (1) the impression, (2) integration, (3) simplification & combination, and (4) lowering effort. In essence, the recruiter wants to get an impression that goes beyond the static profile. He or she wants to get a feel for, rather than read about a candidate’s life, ambitions, and interests. Ultimately aiming to find out if the candidate fits within their company culture. Given the fact that a culture fit is not easily measurable and much more about a gut feeling, which is evoked by interaction, this interaction should be leading in the design of the product. Therefore, the product should focus on impression. Focusing on impression means keeping the actual video call (in which the impression is made) free from unnecessary distractions. The design of the system flow and its interfaces, from before to after the video call, should contribute to this goal of enabling the users to properly give (candidate) and get (recruiter) this impression. The product, Magnet.me Video, integrates core tasks that are specific for selection. The design of the product is led by the main goal to provide a setting in which an impression of a person(ality) can be best prepared and given by a candidate, and received and documented by a recruiter. The product stimulates having a short and focused interaction, which makes it a very clear and accessible product. The fact that the interface is clear, guiding and sticks to the essence of recruitment video calling also adds to the accessibility and usability of the product. When not connected with the other party (before and after call) the focus is on preparation, documentation and assessment, but when connected, the focus is on each other; focused on impression. At the end of the day, it is this impression that is made (by candidate) and received (by recruiter) that is essential for judging in the selection process. Adding Magnet.me Video to the current Magnet.me website will build on the current vision and will offer users a broader range of functionalities to express themselves in a professional context. Where Magnet.me can currently be used by both candidates and companies to ‘find and follow’ each other, the addition of Magnet.me Video will turn Magnet.me into the place for candidates and recruiters to ‘find, follow and face’ each other.