Title
GAME ON: Using game elements to stimulate environmentally friendly driving
Author
Van Eeghen, P.J.K.
Contributor
Vermeeren, A.P.O.S. (mentor)
Faculty
Industrial Design Engineering
Department
Industrial Design
Programme
Human Information Communication Design
Date
2016-04-20
Abstract
The company (WeGo a provider of a total solution for corporate passenger car fleets) wanted ways in which they could keep their leading position, their client (municipality of Amsterdam) needed ways to fulfill their sustainability targets and the users (the employees) are unaware of the impact their driving behavior has on their carbon footprint. By combining a user-centered design process with short iterative cycles the concept was able to evolve to the capabilities and limitations of the users. This way the adoption by the users would happen more naturally as the gap between their current knowledge and target knowledge is kept to a minimum. An additional functionality to the current WeGo app has been developed. It combines elements from the self-determination theory and gamification to motivate the driver and ensure the tasks are meaningful to them. Due to privacy regulations the drivers can compete and compare their results with each other anonymously.
Subject
sustainability
corporate car-sharing
gamification
psychology
digital
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Access restriction
Campus only
Part of collection
Student theses
Document type
master thesis
Rights
(c) 2016 Van Eeghen, P.J.K.