Title
Exploring Gamification in Extreme Sports
Author
Van der Horst, M.B.
Contributor
Hultink, H.J. (mentor)
Beekman, A.Q. (mentor)
Faculty
Industrial Design Engineering
Department
Product Innovation Management
Programme
Master of Science Strategic Product Design
Date
2016-03-31
Abstract
This master thesis sets out to develop a product / service designed for the most valuable metric (across multiple action sports) and to present a gamified experience of this metric to the user. The thesis presents a roadmap stating what (action) sports should be targeted: kiteboarding, wakeboarding, snowboarding, surfing, and skateboarding. The metric of ‘park objects’ was selected as metric that was deemed most promising across all five core-board-sports. The metric of ‘park objects’ essentially entails who went over what Park Object at what time. Here, BLE Beacons are very promising. The thesis recommends to place BLE Beacons onto Park Objects, through which multiple core-board-sports can be targeted. The product-service system designed in this master thesis holds a design for the Minimal Viable Product (MVP) of applying BLE Beacons onto Park Objects. The MVP-case being to place BLE Beacons onto Park Jumps (with ‘standard’ dimensions) in wakeparks for wakeboarding.
Subject
Strategic Design
Gamification
Action Sports
BLE Beacons
Wakeboarding
To reference this document use:
http://resolver.tudelft.nl/uuid:488f9baa-7ea0-4ff2-a97e-19f4a5f811dc
Access restriction
Campus only
Part of collection
Student theses
Document type
master thesis
Rights
(c) 2016 Van der Horst, M.B.