Title
A Human-Centered Design Procedure for Conceptualization Using Virtual Reality Prototyping Applied in an Inflight Lavatory
Author
Li, M. (TU Delft Applied Ergonomics and Design; Xi’an Jiaotong University) 
Aschenbrenner, D. (TU Delft Mechatronic Design) 
van Tol, D.H. (Student TU Delft)
van Eijk, D.J. (TU Delft Applied Ergonomics and Design) 
Vink, P. (TU Delft Materials and Manufacturing) 
Contributor
Black, Nancy L. (editor)
Neumann, W. Patrick (editor)
Noy, Ian (editor)
Date
2022
Abstract
For designing large-scale products like an airplane, engaging end-users in the concept phase is difficult. However, early user evaluation is important to choose the path which fits the user’s needs best. In particular, comfort-related assessments are difficult to conduct with digital models that are shown on a desktop PC application. Digital Human Modelling (DHM) plays a role in postural comfort analysis, while the subjective comfort feedback still largely relied on consulting with end-users. This paper applies a human-centered design process and analyses the advantages and disadvantages of using VR prototypes for involving users during concept design. This study focused on using VR prototypes for concept selection and verification based on comfort assessment with potential end-users. The design process started with an online questionnaire for identifying the quality of the design elements (Step 1 online study). Then, alternative concepts were implemented in VR, and users evaluated these concepts via a VR headset (Step 2 Selection study). Finally, the research team redesigned the final concept and assessed it with potential users via a VR headset (Step 3 Experience study). Every design element contributed positively to the long-haul flight comfort, especially tap-basin height, storage, and facilities. The male and female participants had different preferences on posture, lighting, storage, and facilities. The final prototype showed a significantly higher comfort rate than the original prototypes. The first-person immersion in VR headsets helps to identify the nuances between concepts, thus supports better decision-making via collecting richer and more reliable user feedback to make faster and more satisfying improvements.
Subject
Concept design
First-person immersion
Human-centered Design
Virtual prototyping
Virtual reality
To reference this document use:
http://resolver.tudelft.nl/uuid:50c5b6b7-cb44-4a7a-b365-1f1dbe8c917f
DOI
https://doi.org/10.1007/978-3-030-74614-8_48
Publisher
Springer
Embargo date
2023-07-01
ISBN
9783030746131
Source
Proceedings of the 21st Congress of the International Ergonomics Association, IEA 2021: Methods and Approaches
Event
21st Congress of the International Ergonomics Association, IEA 2021, 2021-06-13 → 2021-06-18, Virtual, Online
Series
Lecture Notes in Networks and Systems, 2367-3370, 223 LNNS
Bibliographical note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Part of collection
Institutional Repository
Document type
conference paper
Rights
© 2022 M. Li, D. Aschenbrenner, D.H. van Tol, D.J. van Eijk, P. Vink