Print Email Facebook Twitter Stochastic-Depth Ambient Occlusion Title Stochastic-Depth Ambient Occlusion Author Vermeer, Jop (Student TU Delft) Scandolo, L. (TU Delft Computer Graphics and Visualisation) Eisemann, E. (TU Delft Computer Graphics and Visualisation) Date 2021 Abstract Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions. Subject Ambient occlusionReal-time renderingScreen-space techniques To reference this document use: http://resolver.tudelft.nl/uuid:664012c3-0308-40de-855e-021dfcd6b0bc DOI https://doi.org/10.1145/3451268 ISSN 2577-6193 Source Proceedings of the ACM on Computer Graphics and Interactive Techniques, 4 (1), 3:1 - 3:15 Event ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019-04-20 → 2021-04-22, Online Part of collection Institutional Repository Document type journal article Rights © 2021 Jop Vermeer, L. Scandolo, E. Eisemann Files PDF SDAO.pdf 5.47 MB Close viewer /islandora/object/uuid:664012c3-0308-40de-855e-021dfcd6b0bc/datastream/OBJ/view