Print Email Facebook Twitter Improving the decision-making qualities of gaming simulations Title Improving the decision-making qualities of gaming simulations Author Roungas, V. (TU Delft Policy Analysis; KTH Royal Institute of Technology) Bekius, F.A. (TU Delft Organisation and Governance; Nijmegen School of Management) Verbraeck, A. (TU Delft Policy Analysis) Meijer, S.A. (TU Delft Organisation and Governance; KTH Royal Institute of Technology) Date 2020 Abstract Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by organisations. As a result, various issues developing and using these games remain unaddressed. This includes the design of games, their validation, the actual game sessions, and applying the resulting knowledge from games in organisations. In this paper, solutions for issues identified in these four areas of gaming simulations are proposed. Solutions vary from purely analytical to purely social, stressing the interdisciplinary approach required to tackle the issues associated with them. The result consists of several theoretical and practical contributions as well as philosophical considerations regarding games for policy and decision making. Subject complexitydebriefingdecision makinggame theoryGaming simulationsknowledge managementvalidation To reference this document use: http://resolver.tudelft.nl/uuid:cd6753c5-05d0-4f98-9087-c8eae8dd58b8 DOI https://doi.org/10.1080/17477778.2020.1726218 ISSN 1747-7778 Source Journal of Simulation, 15 (3), 177-190 Part of collection Institutional Repository Document type journal article Rights © 2020 V. Roungas, F.A. Bekius, A. Verbraeck, S.A. Meijer Files PDF Improving_the_decision_ma ... ations.pdf 1.77 MB Close viewer /islandora/object/uuid:cd6753c5-05d0-4f98-9087-c8eae8dd58b8/datastream/OBJ/view