Print Email Facebook Twitter Designing a product that has a positive influence on the mealtime experience of parents with a toddler Title Designing a product that has a positive influence on the mealtime experience of parents with a toddler Author Bedaf, S.M.A. Contributor Aprile, W.A. (mentor) Pasman, G.J. (mentor) Faculty Industrial Design Engineering Department Design for Interaction Date 2010-05-07 Abstract Young parents nowadays often struggle with the switch from breastfeeding to toddler nutrition and the introduction of new foods to their child in the toddler phase (1 till 3 year). Parents are uncertain what is required in terms of good and healthy nutrition. In addition, parents often experience another big problem; toddlers are often poor eaters which is caused by development changes that occur at this age. Toddlers who have been good eaters often begin to reject new foods and become neophobic (tendency to dislike anything new). As a result of this parents experience much insecurity when it comes to introducing new foods and to what extent following their own intuition is right. Parents really desire confirmation that they are doing the right thing. This report describes the development and evaluation of an interactive book for toddlers: “What kind of vegetable will Daan eat today?” This book creates a positive moment around vegetables aiming to support parents in making toddlers more familiar with vegetables and to stimulate toddlers to try/eat vegetables. The user context was studied by means of a context mapping study to gain insights and understanding in the mealtime experience of parents with a toddler. The idea development process included two in-between evaluations showing scenarios of different product ideas to parents and experts in designs for children. The outcomes of these evaluations led to the idea of an interactive book about vegetables. Two ideas were chosen to be developed further in terms of features and technology. These two concepts led to the final concept of an interactive book which makes use of the matrix codes, a camera and audio feedback elements of augmented reality. The interactive book concept is a combination of a regular printed book with a doll: the book contains images with barcodes and the doll contains a camera, software and a speaker. The book consists of two parts. The first part is about the character Daan who is going to eat a vegetable, but the toddler has to help him choosing the right vegetable and has to help Daan finding this vegetable in the vegetable field, in the supermarket and after cooking. In the second part of the book vegetables are linked to a funny name or story. Through scanning the barcodes of images with the doll audio feedback is given to the toddler through the doll. The interactive book was evaluated by six parents and their toddlers. During this evaluation parents had to read the interactive book together with their toddler. The parents were interviewed about the concept afterwards. Parents thought this book created a positive moment around food and thought it would help them to convince their toddler to try/eat vegetables. Toddlers understood the combinations of the doll, the book and the audio feedback well and were enthusiastic. The results of the test were used for recommendations in terms of design, further research and recommendations for Philips. Subject ToddlersMealtime experienceInteractive bookDesign To reference this document use: http://resolver.tudelft.nl/uuid:d2ec3bae-7a74-4f85-a098-02928f0ae31c Embargo date 2011-05-07 Access restriction Campus only Part of collection Student theses Document type master thesis Rights (c) 2010 Bedaf, S.M.A.