Print Email Facebook Twitter The Blueprint Approach Title The Blueprint Approach: Procedural placement of ornamentation Author van den Heuvel, J.T.A. Contributor Eisemann, E. (mentor) Bidarra, A.R. (mentor) Faculty Electrical Engineering, Mathematics and Computer Science Department Intelligent Systems Programme Comp Graphics & Visualisation Date 2016-12-14 Abstract With the constantly expanding 3D virtual game worlds and the upcoming virtual reality era, the need for 3D models is bigger than ever. However, it looks like the actual 3D modelling scene cannot keep up with the growth of the 3D game worlds. One major difference between the real world and its virtual counterpart is the simplicity and lack of ornaments on building models. We believe that this issue is caused by the many man hours needed to create and place these ornaments. To tackle this issue we propose The Blueprint Approach. Inspired by the architect's blueprint our approach allows the user to define the procedures for placement of ornaments. Given an input facade, the approach calculates the underlying blueprint. Afterwards, the user can use operations to define the procedures for placement of ornaments. As a result the approach outputs a facade with the placed ornaments on it. Next to that, the created pipelines can be reused on other input facades and thus reducing the man hours needed. To reference this document use: http://resolver.tudelft.nl/uuid:f419e90f-cdc2-4d83-a563-9c4a59b0558f Part of collection Student theses Document type master thesis Rights (c) 2016 van den Heuvel, J.T.A. Files PDF CGV_Thesis_Joey 12122016.pdf 20.85 MB Close viewer /islandora/object/uuid:f419e90f-cdc2-4d83-a563-9c4a59b0558f/datastream/OBJ/view