Print Email Facebook Twitter Player communities in multiplayer online games: A systematic review of emperical research Title Player communities in multiplayer online games: A systematic review of emperical research Author Warmelink, H.J.G. Siitonen, M. Faculty Technology, Policy and Management Department Multi Actor Systems Date 2011-12-31 Abstract Numerous researchers have written about the social dynamics of player communities in multiplayer online games. Following a systematic review of refereed empirical research publications from 2000-2010, this article synthesizes the key methods and concepts researchers have used to study and characterize player communities, as well as the aspects and operationalizations they have concentrated on. The analysis shows that qualitative approaches have been more popular than quantitative. The concepts used to characterize player communities were often not clearly defined or overlapped in meaning. Yet they revealed a prevalence of micro (groups or teams), meso (guilds or organizations) and macro (communities and networks) perspectives. Eighteen different aspects and operationalizations of player communities were identified. Six of these were clearly most popular, i.e. social structuring, rationale, culture & social norms, sed ICTs, number of members and time of existence. The article concludes with several perspectives and suggestions for future research. Subject massively multiplayer online game, online game, community, organization, social dynamics, literature review To reference this document use: http://resolver.tudelft.nl/uuid:f6c1e3d5-2c96-4d48-9d3e-e4decd4edd93 Publisher Digital Games Research Association Source Think Design Play; proceedings of the 5th DIGRA conference, Utrecht (The Netherlands), 14-17 Sept., 2011 Part of collection Institutional Repository Document type conference paper Rights (c) 2011 Warmelink, H.J.G., Siitonen, M. and DIGRA Files PDF 291982.pdf 304.11 KB Close viewer /islandora/object/uuid:f6c1e3d5-2c96-4d48-9d3e-e4decd4edd93/datastream/OBJ/view