Print Email Facebook Twitter Carrot Runner: Persuasive game design to prevent secondary vocational education students from getting overweight by means of a smartphone application Title Carrot Runner: Persuasive game design to prevent secondary vocational education students from getting overweight by means of a smartphone application Author Holtkamp, L.E. Contributor De Ridder, H. (mentor) Jellema, A.H. (mentor) Faculty Industrial Design Engineering Department Industrial Design Programme Master of Science Design for Interaction Date 2014-01-29 Abstract Research shows that secondary vocational education students (Dutch:MBO-leerlingen) are gaining more and more weight, but the number of intervention programs on weight gain among this population is limited. It is hard to reach the target group because health awareness requires long-term commitment. Having problems with making and meeting plans in the long term, secondary vocational education students need a constant motivation to regulate their own Dietary Intake (DI) and Physical Activity (PA). The objective of this graduation assignment was to develop a smartphone game, which encourages secondary vocational education students to pay more attention to their own weight, with a focus on DI and PA. This report presents the analysis, iterations, and decisions made leading to the final concept of the app Carrot Runner. Subject persuasive game designserious gamesMboweight lossgoalshealthy lifestyle To reference this document use: http://resolver.tudelft.nl/uuid:52456ea8-9ec3-4f91-9043-180ed95d271b Access restriction Campus only Part of collection Student theses Document type master thesis Rights (c) 2014 Holtkamp, L.E.