Print Email Facebook Twitter KiteSim: Designing a new interactive kite simulator Title KiteSim: Designing a new interactive kite simulator Author Meeldijk, R. Contributor Schifferstein, H.N.J. (mentor) Van der Helm, A.J.C. (mentor) Faculty Industrial Design Engineering Department Industrial Design Programme Design for Interaction Date 2013-06-20 Abstract This report is written as a graduation thesis for the Master’s degree in Design for Interaction, Faculty of Industrial Design Engineering at the Delft University of Technology. It describes the process of researching, prototyping and evaluating a new interactive kite simulator, developed within a consortium of design firm Frank & Frens; the TU Delft; Innosport; the NKV and Robert Hoogendijk. The goal is to teach the basics to beginning kite-surfers realistically and in a controllable and weather independent environment. Kite-surfing is a young, emergent and exhilarating outdoor sport that requires the entire body to form an integral connection between the kite and the board. It is also highly weather dependent which makes practicing not always possible and as effective. To find out the requirements for learning to take place and what aspects are essential for a realistic simulated experience, extensive research has been conducted. During this project the sport has been studied at large; a literature study has been done to motor skill acquisition and the first experiences of beginners are gathered through observations, interviews and own experience. The gathered insights have been translated into design specifications and a design vision that resulted in three possible directions to follow. These directions all serve the concept of a kite simulator with which the project set out with, but with varying degrees of dynamics. The second part of the project focussed on prototyping and evaluating proposals for a tangible kite controller. The purpose was to control a kite simulator program and to feed back a resulting traction force on the user’s body. With the help of expert kite-surfers, several prototypes have been evaluated on realism in order to reach the highest level possible. Only then can the simulated experience truly add value to beginners. By using the input from experts and by setting out in one of the design direction, a self-supportive kite simulator has been fabricated and tested. This resulted in recommendations for further development; insights in possible added value and a final design proposal for an ultimate kite simulator embodiment. The final prototype has made the first step towards a fully realistic simulator design and laid the groundwork for future development. So far, it showed not only potential for beginners to practice with, but the findings of the final evaluation sessions were also enough to convince the consortium to continue investing in the project at large. Subject educationsportssimulatortangible user interfacedesigninteraction To reference this document use: uuid:d43a9897-4bde-4d62-9e29-f7ab458642c1 Embargo date 2014-06-20 Access restriction Campus only Part of collection Student theses Document type master thesis Rights (c) 2013 Meeldijk, R.