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Mkhoyan, T. (author), Wentink, Mark (author), van Paassen, M.M. (author), Mulder, M. (author), de Graaf, B (author)
When coupled with additional degrees of freedom, centrifuge-based motion platforms can combine the agility of an hexapod-basedmotion platform with the ability of sustaining higher Glevels and an extended motion space. This combination of motion characteristics is required for realistic simulation of extreme flight scenarios. However, a false and...
conference paper 2019
document
Miletovic, I. (author), Pavel, M.D. (author), Stroosma, O. (author), Pool, D.M. (author), van Paassen, M.M. (author), Wentink, Mark (author), Mulder, M. (author)
Eigenmode distortion (EMD) is a novel methodology developed to study the degradation of perceived vehicle dynamics as a result of motion cueing algorithms (MCA’s) applied in rotorcraft 2ight simulators. This paper brie2y introduces EMD and subsequently describes its application in a pilot-in-the-loop experiment conducted on the SIMONA Research...
conference paper 2018
document
Miletovic, I. (author), Pool, D.M. (author), Stroosma, O. (author), Pavel, M.D. (author), Wentink, M (author), Mulder, M. (author)
The fidelity of a rotorcraft flight simulator is influenced by many factors, such as the vehicle dynamic model and the motion cueing algorithm (MCA). To quantify the fidelity of a simulator objectively requires detailed knowledge of human pilot perception and control behaviour that is not yet available. As a consequence, subjective...
conference paper 2017
document
Valente Pais, A.R. (author), Van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author)
During flight simulation, the inertial and visual stimuli provided to the pilot differ considerably. For successful design of motion cueing algorithms it is necessary to gather knowledge on how pilots perceive the difference between visual and inertial cues. Some of the work done on this topic has concentrated on the concept of coherence zone. A...
conference paper 2011
document
Correia Gracio, B.J. (author), Van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author)
Generally, motion simulators present motion and visual cues different from each other due to the physical limitations of the motion platform. Nonetheless, high fidelity motion platforms are capable of simulating some maneuvers one-to-one, i.e., motion cues equal to visual cues. However, one-to-one simulation is normally not preferred by subjects...
conference paper 2010
document
Valente Pais, A.R. (author), Van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author)
Following a previous study in the Simona simulator on perception of coherent visual and inertial cues in a flight simulator, an experiment is performed in the Desdemona simulator to investigate the influence of the frequency of visual and inertial stimuli on the limits of the perceived coherence zone. The coherence zone is defined as the range...
conference paper 2010
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