"uuid","repository link","title","author","contributor","publication year","abstract","subject topic","language","publication type","publisher","isbn","issn","patent","patent status","bibliographic note","access restriction","embargo date","faculty","department","research group","programme","project","coordinates"
"uuid:dae6a162-3fb8-4186-8c4e-82a7248e0da9","http://resolver.tudelft.nl/uuid:dae6a162-3fb8-4186-8c4e-82a7248e0da9","The Future of Delft Open Courseware - How to build a sustainable environment for Open Educational Resources","Hennis, T.A.","Sjoer, E. (mentor); Veen, W. (mentor)","2008","Delft University of Technology started publishing some of her course materials online from September 2007 in a project called Delft Open Courseware (OCW). This report discusses the future of this project, describes important issues that should be addressed in order to become sustainable, and ends with an advice on how this can be done.","ocw; open courseware; open educational resources; sustainability; design; oer; learning; education; networked learning","en","master thesis","","","","","","","Campus only","","Technology, Policy and Management","Education & Didactics","","","",""
"uuid:9af73180-efca-4421-8fa8-987997cdb5dc","http://resolver.tudelft.nl/uuid:9af73180-efca-4421-8fa8-987997cdb5dc","Creating a business with craft in Haiti: Transform local craft into a product that fits the Western market","Van Toorenburg, H.M.","Van Boeijen, A.C.G. (mentor); Roscam Abbing, E. (mentor)","2010","The objective of this project was to develop a product that can be produced by basket weavers in Haiti for the Western market, creating employment and income. The product that was developed is a wicker cradle that is based on the sustainable thought of longer use time, natural material use and transparent business.","fair trade; Haiti; cradle; bassinet; wicker; craft; sustainability; design","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Product Innovation Management","","Master of Science Strategic Product Design","",""
"uuid:95055299-7ce3-491b-8662-f132c0c5809b","http://resolver.tudelft.nl/uuid:95055299-7ce3-491b-8662-f132c0c5809b","Saving Energy Through Family Fun: Parents and Children Playfully Reducing Energy Consumption Together","Lavrysen, T.H.M.","Bakker, C. (mentor); Stappers, P.J. (mentor)","2010","In this project, the interactions between parents and their children, while performing daily activities were researched, as well as their opinions on energy saving and playing games together. Using these insights, a product had to be designed that fits within the current activities at Philips and that brings together parents and their children in their attempts to reduce their energy consumption. The focus for this product was on something fun that parents and children could do together. This design had to be evaluated, in order to assess its effectiveness to support behaviour change and family fun, but also to gain more insights in people’s needs and wishes towards sustainable family fun for future Philips projects.","sustainability; family dynamics; energy consumption; game; fun; design; research","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Design Engineering, Industrial Design","","Master of Science Design for Interaction","",""
"uuid:1dafacb8-5dd7-4915-8bc1-5796067b12f3","http://resolver.tudelft.nl/uuid:1dafacb8-5dd7-4915-8bc1-5796067b12f3","Recycling Plastics in Costa Rica: Creating Environmental Awareness through Strategic Brand and Product Design","Stoop, J.A.","Brezet, J.C. (mentor); Van der Meer, J.D. (mentor)","2010","This Master thesis shows how to create environmental awareness through the use of strategic brand and product design in the country of Costa Rica. An adaptation of the Delft Innovation Model has been constructed to determine the strategy for a new company. Using this model, the external factors (environment) can be analysed and the internal factors (company) can be adapted hereon. A product (portfolio) can be designed using the results of the external analysis and the company structure can be adapted to the production and marketing of the product (portfolio). At the end of the external analysis, a business model is constructed that incorporates all the vital elements, such as the company vision and mission and the branding strategy, to clearly determine the strategic direction of the company in the future. In this project, two products have been designed: 1) a 'green' guide, made from a recycled polypropylene cover with a content printed on recycled paper 2) a waterproof wallet, made from recycled polyethylene plastic bags.","plastics; recycling; Costa Rica; brand; design; awareness; sustainability","en","master thesis","","","","","","","Campus only","2010-06-03","Industrial Design Engineering","Strategic Product Design","","","",""
"uuid:8cd0e8da-cf7b-41df-82c8-2c70eaccd68a","http://resolver.tudelft.nl/uuid:8cd0e8da-cf7b-41df-82c8-2c70eaccd68a","New Bamboo Product for the Western Market","Koren, G.W.","Brezet, J.C. (mentor); Christiaans, H.H.C.M. (mentor)","2010","An analysis and exploration of opportunities for the production of high value bamboo products by craftsmen for the Western market, using a new bamboo material.","bamboo; sustainability; design","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Design Engineering","","Master of Science Integrated Product Design","",""
"uuid:dfc6b93e-fa32-42e8-a245-8600a48c7b3b","http://resolver.tudelft.nl/uuid:dfc6b93e-fa32-42e8-a245-8600a48c7b3b","Natura: Making the toilet more water efficient","Genoves, J.","Van Heur, R.J.H.G. (mentor); Geelen, D.V. (mentor)","2011","The present project is about making the toilet more water efficient. Standard toilets use 15 times more drinking water per day than a human does. The proposed concept is a toilet based on the waste separation principle. Considering that each type of human waste requires different amount of water to be flushed away, the new toilet adapts to male urination, female urination and defecation, discharging the right amount of water for each one of them. The new design integrates a male urinal and a separating bowl; both of them are water saving solutions which combined will reduce water consumption in toilets by up to 60%.","toilet; design; sustainability; water saving","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Design for Sustainability","","Master of Science Integrated Product Design","",""
"uuid:e58ad97c-f886-41b5-bf53-606d0c8ce8b9","http://resolver.tudelft.nl/uuid:e58ad97c-f886-41b5-bf53-606d0c8ce8b9","Sustainable Flip-flops with personal fabrication","Van den Eerenbeemt, P.","Ninaber van Eyben, B. (mentor)","2011","This graduation project is based on an active role of the consumer to be able to design, produce and use his/her own sustainable product. It combines Personal Fabrication and Co-creation with Sustainability in a product proposal for the company Enviu - Innovators in Sustainability. The three pillars of this project have been explored in the analysis phase. The active role of the consumer is desired when it comes to individualization and the fit of products, being able to make a sustainable difference themselves. A large difference in product development can be made by sending bits instead of atoms around the world, using repurposable ‘waste’ materials for new products. Co-creation can offer guidance to consumers to create their own products, making it fun, and enables to share it with others. The misfit of standardized mass-fabricated products, has been taken as a starting point to define a product design area, ideally resulting in perfect-fit products. Flip-flops have been chosen since the lack of individualization can result into serious health problems, caused by the unnatural way of scrunching one’s toes, while walking. Personal Fabrication allow creators to design and produce their own products using readily available machines/methods. To embody this innovative principle in combination with sustainable entrepreneurship. Within this area, two design directions have been explored. First of all, 3D printing perfect-fit flip-flops seemed to be an interesting approach. The individuals’ foot dimensions could be used to build up a flip-flop layer by layer. However, after an in-depth materialization, it turned out that 3D printing would be too expensive, the high functional requirements of flip-flops could not be met and the sustainability advantage was not clear. Using this technology might be possible in 5-10 years (depending on the market developments) and was therefore rejected during the course of this project. A second direction focuses on creating an open-source framework, with which people can co-create their own flip-flops from ‘waste’ materials. It focuses on the challenge to design and produce high-quality flip-flops from waste material, using locally available materials, tools and machines. Besides, it has to answer the question if everyday consumers are able to do this and if so, address to the information and conditions they need to do so. In fact, this Do It Yourself (DIY) framework has to create revenues for an Enviu spin-off. 3 concepts are developed for the Personal Fabrication of flip-flops. One of the concepts has been chosen, using a layer-wise build up of a flip-flop inside a mold. Ideally creators can throw inside the mold whatever waste material they can assemble, literally step inside the mold to create a personal 3D foot profile, take the flip-flops out of the mold, and enjoy their fully individualized perfect-fit flip-flops. Potentially the fit can reduce scrunch while walking, eliminating discomfort. A proof of principle has been carried out and shows a potential of this direction’s concept. A variety of challenges remained, addressing to a high functionality, appearance and easy creation method. To address to these challenges, in-depth embodiment research has been carried out in 4 phases. In phase 1, empirically, 12 flip-flops have been created, with a mold as a constant factor, varying creation principles, techniques and materials, firstly focusing on the 3D layer and connection layer. The research describes that designing and producing high quality flip-flops is finding a compromise between the directly related functionality, appearance and creation method. Furthermore, in order to meet the elaborate (often conflicting) requirements of footwear, flip-flops need to consist of different layers, nevertheless have to function as one unity. The ideal principle of throwing in whatever materials is not feasible, creators will be guided by example flip-flops, using their own materials to create sustainable awareness and be able to customize. The outcome is a feasible flip-flop, with an accurate foot bed, which is easy to create. Next, the question if other people can recreate the chosen flip-flop with their own materials has been answered, provided with instructions. 2 subjects created successfully 2 flip-flops of similar quality to the instruction flip-flop. The subjects mentioned that it was fun to create your own flip-flop. The collection of materials proved to be difficult, creating a threshold for the concept. Building forward on this, the materials should be collected at a central place (e.g. Scrap in Rotterdam) and a workplace with the right tools, machines and space (e.g. Fablabs) should be part of the plan. The flip-flop and mold functionality and appearance have been further improved in phase 3, using the input from the previous phases. Two functional and appealing flip-flops are the result. It turned out that the increase of quality is at the expense of creation ease. The framework will offer 3 example flip-flops that range in quality vs. creation effort. In phase 4 the functionality and appearance of the 3 selected flip-flops has been tested in consultation with an orthopaedic shoe maker. Especially the last created flip-flop scores high. Some requirements are not met for the 3 flip-flops and this phase addresses to the points for improvement for future research The framework will be offered on a website, which is exploited by an Enviu spin-off. The website offers, in different awareness levels, all the information users need to create flip-flops, generating revenues from selling instructions. A set-up for offering the information has been made and an implementation plan is suggested. Next, a critical concept review reflects on the prior challenges and the output of the project. In the final chapter conclusions and recommendations are provided. The product proposal offers a great market opportunity for Enviu and suits to their vision. However, the willingness of the intended consumers has to be tested further. If not potential, other opportunities are described using the project’s proposals teachings.","Flip-flops; sustainability; personal fabrication; upcycling; decentralized manufacturing; 3D printing; design","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Industrial Design","","Master of Science Integrated Product Design","",""
"uuid:9443dfd6-19c1-4fa1-80ab-2ca9adbc5d05","http://resolver.tudelft.nl/uuid:9443dfd6-19c1-4fa1-80ab-2ca9adbc5d05","Material analysis and environmental improvement of a flat panel television","Ingenegeren, R.A.C.","Bakker, C.A. (mentor); Tempelman, E. (mentor); Devoldere, T. (mentor)","2011","Even though the Econova television of Philips has proved to be the best holistic environmentally friendly television, with an extremely low energy usage, it could still be improved by using lower impact materials. The eco-impact of printed circuit boards remains a main area worthy of further study. A first step is made in the direction of a circular economy by using high percentages of secondary post consumer recycled cast aluminium, supplied within Europe, in a new product proposal. Improvements were made for fast disassembly as well as for another possible end-of-life scenario: the shredding process during recycling. High-pressure die casting is great for accuracy as well as complexity. These conditions were exploited by implementing a bi-directional evolutionary structure optimization algorithm in order to achieve a lightweight construction for the flat panel television housing.","environment; sustainability; eco; impact; television; design","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Design Engineering","","Design for Sustainability","",""
"uuid:172e3119-5321-4d22-b521-f8a7ff712ad6","http://resolver.tudelft.nl/uuid:172e3119-5321-4d22-b521-f8a7ff712ad6","Design for attitude-behavior consistency: A study on sustainable meat consumption","Peeters, A.L.","Tromp, N. (mentor); Hekkert, P.P.M. (mentor); Janssen, A. (mentor)","2014","This research and design graduation project revolves around two topics: sustainable meat consumption and the impact design can have on attitude-behavior consistency. The project is a collaboration between Wageningen UR Livestock Research (WUR) and Delft University of Technology. WUR is currently seeking solutions to increase the sustainability of meat consumption and this particular project is an attempt to find a design solution to this problem, by focusing on the relationship between consumers and meat products. The first part of the project is mainly dedicated to understanding the domain of meat consumption. The ViP method served as an aid in this process. A variety of relevant and inspiring contextual factors were collected to support the development of an appropriate and viable design solution. This subjective selection of factors forms the backbone of a statement: “We want to help consumers behave in line with their attitudes, by strengthening their association between meat products and their impact on sustainability issues.” After the formulation of an interaction vision and desirable qualities of the future product or service a firm preparation was completed for the development of ideas and concepts. The final concept is Tomorrow’s Menu, a service that helps people consume meat according to their intentions. It distinguishes three farm types on the basis of their sustainability. Consumers can become a member of the farm type that fits their personal values best, by making an online prepayment per kilo of meat. This money directly supports the sustainability measures of that industry. In the supermarket consumers can easily find the meat that comes from their chosen farm type and get a large discount on all of its products. Tomorrow’s Menu reconnects consumers and farmers and helps every party involved to contribute to a brighter, more sustainable future. In the final part of the project, the Tomorrow’s Menu service concept is used as a means to research and manipulate the consistency between people’s attitudes and behavior. This research was executed in collaboration with the University of Groningen. An online study across a time span of several weeks was done to measure the correlation between people’s attitudes towards sustainability issues and their meat consumption behavior. Data of a control group and a treatment group are compared to determine the effectiveness of the design intervention.","design; sustainability; attitude-behavior consistency; food","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Industrial Design","","Master of Science Design for Interaction","",""
"uuid:3dd3c42c-c228-4f63-882c-ea3a425e6b67","http://resolver.tudelft.nl/uuid:3dd3c42c-c228-4f63-882c-ea3a425e6b67","IDE Energy Challenge","Doolaard, J.M.","Keyson, D.V. (mentor); Jaskiewicz, T.J. (mentor)","2015","In 2013 Delft signed the E-deal, an Energy-deal in which is stated that the city Delft needs to be energy neutral in 2050. TU Delft is one of the organisations that joined the challenge as well. This was the starting point of this graduation project. This master thesis presents the design process of the IDE Energy Challenge Network, a network that aims at changing the energy consuming behaviour of IDE occupants. The elements of the network and the entire design serve as a starting point, research tool and source of inspiration for TU Delft to actively involve its occupants in the environmental challenge. With the aid of literature resources it became more clear on where energy is wasted, why it is wasted and how behaviour can be changed to conserve energy. The goal was to design a network for the IDE faculty, so the broad perspective was narrowed to the IDE faculty energy culture. Observations, interviews and more research showed that the use of heating, lighting, laptops, windows and sun blinds had the largest energy saving potential. These activities are translated in explicit and implicit interventions: an energy feedback icon (designed with the aid of six master students), a social glue, a translation of CO2 emissions and triggers in the immediate working environment of occupants. The icon was elaborated and prototyped and triggers focussed on lighting and heating use were implemented in an open workspace in combination with a social motivation. The idea behind the icon is valuable for the occupants; it will trigger the discussion about energy-use and can give information that people need to change their behaviour. In addition the trigger for the heating system supported occupants to understand the system better and the social motivation had impact, though the light intervention needs to be researched more. These insights are integrated in the future plan for the IDE faculty that recommends what elements need to be implemented and when and how to involve the occupants of TU Delft in reaching the goal.","sustainability; practice theory; behavioural change; design","en","master thesis","","","","","","","Campus only","","Industrial Design Engineering","Industrial Design","","Master of Science Design for Interaction","",""
"uuid:2667ea4e-0307-45ca-9526-0b66b86da174","http://resolver.tudelft.nl/uuid:2667ea4e-0307-45ca-9526-0b66b86da174","HALO: stimulating pro-environmental disposal behaviour","Aarts, B.","De Rijk, T.R.A. (mentor); Jepma, E.J. (mentor)","2016","This thesis presents the conceptual design process of a new intervention to stimulate pro-environmental disposal behaviour. Littering is a growing problem in the world. Research shows that the brand which is found most between the litter in the Netherlands is Red Bull. Although many interventions have been applied to try to change behaviour of litterers in the Netherlands, the littering behaviour of the Red Bull consumer remains a problem. This thesis concentrates on the question how the Red Bull consumer can be stimulated to dispose their can in an environmental friendly way. Different studies have been conducted within a cultural and social design approach. This is done in order to identify the different elements that influence the consumption and disposal of the Red Bull energy drink within the Dutch culture. From the analysis it appeared that (at the moment of purchasing a Red Bull can) as good as every Dutch consumer has the intention to dispose the can in an environmental friendly way, but the problem is that they do not always act according this intention. From these insights the aim emerged to strengthen the attitude of the Red Bull consumer towards the social norm of appropriate disposal behaviour. The final proposed concept Halo motivates users to behave according to their intended behaviour. At the moment of purchase the Red Bull consumer is offered to choose between the Halo edition; a limited edition with a golden wrap on top of the can, and the original edition. By choosing the Halo edition he or she promises to himself to dispose the empty can in an environmental friendly way. In this design the golden wrap is the mark that represents the good behaviour. The golden wrap not only reminds the user during the consumption to keep his promise. By choosing a remarkable packaging this person is also able to propagate this intended behaviour to his social environment. To communicate the concept and explain the function of the new design, a movie is presented on the vending machine or fridge, The understandability of the concept has been tested among different levels of education, who positively responded to both the new appearance and the idea behind the concept. Finally, the feedback from users and experts are used to evaluate and reflect on the introduced concept. Further recommendations are made to optimize the user experience of the initiated concept.","design; behaviour; sustainability; social design","en","master thesis","","","","","","","","","Industrial Design Engineering","Industrial Design","","","",""
"uuid:96b88ba0-52d4-409e-8de9-3c967b11be60","http://resolver.tudelft.nl/uuid:96b88ba0-52d4-409e-8de9-3c967b11be60","How to become the greenest beer in the World?: Finding the balance between a premium and sustainable perception to create a unique & green packaging concept for Heineken Global","Benjamens, Lies (TU Delft Industrial Design Engineering; TU Delft Product Innovatie Management)","Hultink, Erik-Jan (mentor); Calabretta, Giulia (mentor); Delft University of Technology (degree granting institution)","2017","On 12 December 2015 in Paris, 195 countries reached the World’s first climate agreement within the United Nations Framework Convention on Climate Change (UNFCCC) to reduce greenhouse gases emissions. At present, consumers are expecting companies to operate responsibly to address social and environmental issues (59% of global consumers have favourable perceptions of products with ethical or environmental credentials (Canadean, 2016)). Stable long term climate policy is not yet implemented in most developed countries, due to political instability. This makes it hard for countries to take swift action against climate change. In the mean time, conscious consumers are expecting large corporations to take their responsibility and provide them with responsible choices. The HEINEKEN Company wants to act on this problem and made ‘Brewing a Better World’ one of its six business priorities. Packaging accounts for 39% of the total carbon footprint of the HEINEKEN Company and is responsible for the largest part of the company’s CO2 emissions. Therefore the Heineken brand, the flagship brand of the HEINEKEN Company, desires to reduce it’s carbon footprint and will do so by changing their well known icon: the green bottle and its package. The innovation of the iconic bottle is ongoing and secondary complementary packaging needs to be developed to support this sustainable bottle innovation. Even though the paradigm around sustainability is shifting, it is not always associated with ‘premium’ in the eyes of the consumer (only 21% of the global consumers think ethical credentials make food and drink products premium (Nielson, 2016)). However, that is contrary to the vision of Heineken: being the best sold beer in the premium segment worldwide. Therefore the challenge is to boost this paradigm shift. This will be done by focusing on selling Heineken off-premise, through offline retail channels (e.g. supermarkets), hand in hand with making the iconic Heineken beer more environmentally friendly and premium than ever. Therefore, this thesis aims to answer the following question: How to reduce the carbon footprint of Heineken’s secondary packaging in a cool and innovative way to increase both the sustainable and premium perception of Heineken globally? To give an answer to this question, it is important to understand the possible options to reduce the carbon footprint of the existing packaging and prioritize them on their environmental impact and feasibility. Their possible environmental impact is judged with the use of the Circular Economy Framework (EllenMacArthur Foundation) and the Waste Hierarchy Model (Ad Lansink, 1979). The feasibility of the possible solutions on a global scale is studied by visiting suppliers, Heineken’s production lines in Zoeterwoude and talking to employees of different departments. Leading insights for this prioritization are the facts that returnable bottles are eight times more environmentally friendly than recyclable bottles and that only 70% of all glass bottles are currently collected and recycled in the Netherlands (MilieuCentraal, 2016). Solutions must be flexible for future innovations and have the least environmental impact to fully close the loop. Therefore, the possible solutions are: 1. Redesigning existing glass bottle; 2. Redesigning existing carton pack; 3. Increasing the recycling rate; 4. Increasing the volume of returnables; 5. Replacing glass by bio-degradable materials. Next to the environmental impact of packaging concepts, the consumer perception on sustainability and premium plays a key role in the succes of the packaging innovation. By means of qualitative consumer research, insights in these perceptions were gathered. Observations pointed out painpoints in the existing packaging journey, that are used in the ideation phase. Reusable packaging is perceived as having the most impact by the target group, and uniqueness and convenience make packaging premium. Next to this, confidence about a consumer’s beer choice towards friends is an important factor in chosing beer in the supermarket. With the input of the possible solutions priorization, outcomes of the consumer research and trends & developments research, design roadmapping is used to create four future visions with complementary design challenges: Design brief 1: Reduce the packaging material used for one-way packaging and encourage the MOTW to seperate his glass waste to enable recycling of the bottle. Design brief 2A: Redesign the secondary packaging for returnable bottles to create a premium service. Design brief 2B: Enable local beer and packaging production with the use of bio-degradable materials. Design brief 3: Designing a healthy, sustainable and personalised beer consumption experience. The focus of the ideation was on the concept development for design brief 1 and idea directions are developed for the future design briefs and positioned in a roadmap for the Heineken Design team to get inspired. The developed solution consists of a bag made from old Heineken billboards and functions to store and easily dispose empty glass bottles and a mobile application offering the consumer discounts and prices based on the amount of disposed bottles. For the consumer the bag offers support by being more comfortable opposed to the bags and crates currently used for disposal, makes the consumer feel confident by its uniqueness and openly showing care about the environment. The app rewards the consumer afterwards. With this solution, Heineken shows commitment to reduce it’s footprint and the rewarding system is likely to increase sales. The environment benefits from this solution by stimulating the collection of empty glass bottles to increase the recycling rate of glass to 100% in the target markets.","design; sustainability; packaging","en","master thesis","","","","","","","Campus only","","","","","Strategic Product Design","",""
"uuid:fa4cfeee-d1ad-475e-a0ad-fd1167a13e84","http://resolver.tudelft.nl/uuid:fa4cfeee-d1ad-475e-a0ad-fd1167a13e84","Dipi: Sun protection for dogs made out of mattress ticking","Tijsma, Lara (TU Delft Industrial Design Engineering)","van Engelen, Jo (mentor); van den Hende, Ellis (graduation committee); Kortink, Ruud (graduation committee); Delft University of Technology (degree granting institution)","2017","The reduction of waste materials is an important step towards a more circular economy. Within the mattress industry, the focus on sustainability and recycling has increased substantially over the last few years. In the Netherlands and a few other European countries the recycling of mattresses is strongly encouraged or made mandatory by local and national government.
Matras Recycling Europe B.V. is a Dutch company that specialises in the collection and disassembly of used mattresses. In order for this business to be viable and to increase the circularity of the entire mattress industry, it is important to find a suitable application for each of the materials of a used mattress. This thesis focuses on researching the potential of the outer layer of the mattress: mattress ticking.
This report describes the methods, outcomes and decisions that were made to create the final product. At the start of the project, the research question was:
“How can recycled ticking materials be used to design pet products, in the most sustainable way?”
The Material Driven Design method (Karana et al., 2015) was applied as a framework to determine the properties of the material, determining the market opportunities for mattress ticking.
Focus groups with the target group resulted in insights, which in combination with interviews with experts and other research, resulted into a preliminary list of requirements where the product should abide by.
After exploring multiple search areas, the search area “Travelling with dogs” was chosen because of the high viability. This search area led to 17 ideas, which were scored using the Harris profile method.
After further elaboration of the three concepts (Fence, Sunshade and Hammock) that scored best, one concept was chosen because it had the highest viability and desirability. This concept (Fence) was developed into the final product: Dipi. Dipi is a simple dog tent that protects dogs from the sun and creates a secluded area for the dog to lay in. The product is lightweight and easy to use. The product is intended to bring along on holiday.
The launch of the product is supported by a marketing strategy and a list of potential production partners, that is proposed to the client company.
After materialising the final design of the product, a prototype was made. The final prototype was tested in an exploratory user test with the envisioned target group, after which final design recommendations were set up.
The thesis is concluded with further recommendation for developing the Dipi and an extensive evaluation of the used methods during the project.
The initiation of the project became a search for what the vision for this product should be. Next to a small analysis of the current workflow, a trends and development research was conducted. This resulted in core movements for the year 2030 in the fields of: sustainability, construction industry and general world developments. These were then used to communicate a proposed world vision and were discussed with the board members of Breman. From these meetings three ideas where generated. After consideration of the core movements and the initial aspirations of the project, the direction of ventilation in renovation was chosen.
After a short transition from this general vision to the design phase, I constructed a model in which I could order my decisions. The model made that the overall design stayed consistent and that gaps in the argumentation for the concept could be determined. Concluding from this model, I designed a component based product. This product consists of a full central ventilation system with integrated IoT functionality. A distinction was made between a full fletched version and a budget version. I implemented the product in a virtual space, to offer a more tangible impression of the product.
With the conclusion of the design phase, I continued to a small evaluation phase. The virtual space visualisations where used in meetings with experts on different levels of the ventilation industry and the field of plastic injection molding. The gained feedback on the feasibility, desirability and viability of the concept was then used in combination with left over insights of the project, to write recommendations for Breman. As a conclusion to the project, the initial brief is reflected upon. The final result is Breman flow, the next step for ecologically sustainable ventilation in the renovation industry.","ventilation; renovation; construction; design; concept design; sustainability; branding","en","master thesis","","","","","","","","","","","","Integrated Product Design","",""
"uuid:21802b92-afcd-4efd-af84-364641cae0e4","http://resolver.tudelft.nl/uuid:21802b92-afcd-4efd-af84-364641cae0e4","Using Residual Heat Of A Ceramic Barbecue To Power A Product","Leeuwenburg, Bart (TU Delft Industrial Design Engineering; TU Delft Human-Centered Design)","van Heur, R.J.H.G. (mentor); Huisjes, A.E. (graduation committee); Delft University of Technology (degree granting institution)","2021","ContextIn a society where sustainability is becoming more and more relevant, coal-burning kamado barbecues are more popular than ever in the Netherlands. From an ignited barbecue a significant amount of energy is lost through heated air. This brings up an interesting design opportunity; “Is it possible to design a product which proposes a more efficient use of the energy of a kamado barbecue?” This project investigates the possibility to design a product powered by energy lost during the process of a barbecue. It has been executed for the company 200Fahrenheit, a relatively young company that is specialised in ceramic barbecues known as kamados. The company is growing rapidly and where most competitors seem to barely change, the company is eager to invest in innovative products and sustainability in general to stay relevant in the future.Approach The foundation of the process was the classic double diamond design approach, consisting of Research & Analysis, Conceptualisation, Embodiment and Final Product. The outcome of the Research & Analysis phase brought valuable insights from extensive desk research to qualitative interviews with users and vendors. It led to a defined persona with valuable needs, preferences and frustrations. From the embodiment part of the process, the aim was to deliver answers to the high risk/high reward assumptions. The emphasis lied on the functionality and feasibility of the implemented technology, which was crucial for the company to know whether or not it was fruitful to continue developing. Research by design, design by doing and prototyping proved to give insights in a time efficient manner.ResultThe result of the project is a product that is able to keep food warm in a container at the right temperature after it has been grilled. The temperature of the container can be set to match the needs of the user. It was found that most heat energy was lost via the chimney of the kamado, which made this a suitable location to harvest energy. The energy that powers the product is completely recovered from the hot air that exits the kamado when it is ignited, in the form of heat energy collected by water. The water transfers the heat to the container, warming up the container. The electricity used by the system is generated by this residual heat as well using Peltier elements. Peltier elements are small electronic plates that are able to convert a temperature difference to electricity. This temperature difference is provided by the water which is always under 100 degrees Celsius, and the outgoing air of the kamado which when ignited, virtually always exceeds 100 degrees Celsius.The product empowers the user to take advantage of the normally wasted energy. Where kamado users were already putting an incredible amount of effort in their dishes, the product now enhances their dish until the last moment where it is presented to the table, under perfect conditions.","sustainability; barbecue; design","en","master thesis","","","","","","","","","","","","Integrated Product Design","",""