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Allaart, D.G. (author), Kamoen, S. (author), Van der Drift, H.C.M. (author)
Virtual Reality has many more applications next to gaming, to which it is currently associated mostly. Ordina SMART Technologies was looking for a way to combine virtual reality with shopping, to create a Virtual Shopping Platform where users could shop and be immersed using virtual reality. An application had to be designed and implemented from...
bachelor thesis 2015
document
van Gaalen, R. (author), Zhang, I. (author)
Augmented Reality equipment is currently growing and showing a lot of promise. However, the equipment suffers from a few aspects: lag, range of vision and price. In this report an Augmented Reality system will be made by connecting two cameras through an FPGA to the VR system to cover all aspects that Augmented Reality suffers from. While the...
bachelor thesis 2016
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Versluis, N.J. (author), Lau, C. (author)
This thesis covers part of the development of the project "Augmented Reality in a Virtual Reality Setup". The covered part is about the communication between a Personal Computer (PC), and an FPGA (Field-Programmable Gate Array) and vice-versa. This communication is crucial for transfer of a camera stream from the FPGA to the PC and applying...
bachelor thesis 2016
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Gelling, Lars (author), van der Knaap, Jeroen (author)
Virtual reality gear is in the early stages of public use. A recent development is the use of haptic feedback gloves to improve immersion. This report describes some of the challenges in this field. The finger force feedback subsystem design of the SoftGlove is discussed including all methods used and measurements done to accomplish an optimal...
bachelor thesis 2019
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Koene, Davy (author), Brackenhoff, Stefanie (author)
In this report the finger vibrotactile subsystem of the SoftGlove wearable haptic feedback glove is discussed. This system is an upgrade over the vibrotactile feedback that the current SenseGlove haptic feedback glove provides. The designed system consists of a linear resonant actuator (LRA) on each finger, which is controlled by a dedicated LRA...
bachelor thesis 2019
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Peelen, Koen (author), Roos, Thomas (author)
VR gear is in the early stages of public use. A recent development is the use of haptic feedback and gloves to improve the immersion. This reports describes some of the challenges in this field, methods to stream haptic feedback in the form of audio, potential haptic protocols and contains the design process of a haptic feedback glove for...
bachelor thesis 2019
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van der Velden, Thom (author)
This study examines the effects of holograms when used for online learning. The research question is: "How does a holographic teacher projection affect engagement of the students with the learning material?". The engagement of students was compared in different lectures. The base lecture was a zoom lecture. The holographic lectures were a VR...
bachelor thesis 2022
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Guo, Ching (author)
Background: The advancements in Virtual Reality (VR) technology have opened up new possibilities for studying human dynamics and conducting experiments in immersive environments. To gain insights into collaborative learning and how it can be enhanced, an experiment was conducted to investigate the effects of visualizations of activities in VR on...
bachelor thesis 2023
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