- Game World: A Research on How the Effect of Gamification can be Measured with the Use of the Real World - Game World Continuum
- Diastole Systole: Designing a gamified online health ckeck platform, that persuades users to improve their lifestyle with tailor made challenges and humorous characters
- Taming Esortra: Design of a persuasive game that motivates osteoarthritis patients to exercise - by means of designed narrative game-elements using big data
- Play with your hood: Creating mobile game challenges to foster social interactions in ethnically diverse neighbourhoods
- A game about safety culture: creating awareness among healthcare professionals about culture and behaviour regarding patient safety through serious gaming
- Validating the effect of the persuasive game design principle simulation on attitude change for multi-actor decision-making