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Preventing haul truck-related fatalities in open pit mining using gamified training simulation
Play Well Housing: Exploration of gamification and modularization as tools of participatory housing formation
Stimulate and Support Sustainable Behaviour: A gamification based intervention towards sustainable behaviour within project scope in a marine contracting organization
Space Mission Sanitas: Integrating physical activity into the daily life of cardiac patients - A persuasive game during rehabilitation
ShellTerra: Reconfigurable Masonry Settlements for Refugees
How to support Gen-Y consumers to start investing sustainably
Circular PSS: IncreasingConsumer Acceptance through a Rewarding Digital Brand Experience: A rewarding digital brand experience & strategy to help increase consumer acceptance and engagement towards the circular product service system of washing machines from ASKO
GEN:ARCH: Platform for developing Architectural Configurations using Generative design Methodologies
The Circularity Game: Improving the Circularity Deck through gamification
The adventure to yourself: A tool that helps teenagers discover their talents and opens the conversation with teachers and mentors
Fabula rasa: Gamifying a storytelling platform to enhance proactive science communication from TU Delft researchers
Design a passenger-centric interaction for hand luggage boarding experience
How can design for well-being lower the taboo of menstruation in India
HomeTree - Gamified tool to increase creative session engagement for participants with diverse backgrounds
Redesign the Minddistrict platform to increase therapists engagement
Gamification of a Static Analysis Tool: A brief look into developer motivation
The Synergy Platform - Inspring collaborative behaviour in a corporate venturing environment
Stimulating adolescents' physical well-being by gamification: The design of a product-service combination called: Move on
Gamified Campus Engagement
Gamification to enhance motivation in a real world order picking environment of an online grocer: A case study at Picnic
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