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Van Schijndel, T.G.J. (author)This project describes the development of a handheld, stand-alone game for a target group of people between 12 and 28 years of age. The product contains games that are based on movement of the arm and reactive power of the user. The product is designed to stimulate physical activity in a playful way. Such a product has an innovative character...master thesis 2009
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Van der Hout, M. (author)This master thesis shows the development of a product that stimulates elderly to be physical active on regular basis. This process has been user-centered and qualitative researches like Context mapping and Co-creation took place in order to gain extensive user insights. These insights are translated into an interaction vision with the help of...master thesis 2009
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Kaelani, Marc (author)In the Netherlands, only 55% of the Dutch population meets the norm of 150 minutes of moderate physical activity per week. To increase overall physical activity, the Dutch government wants to stimulate active travel. Active travel has two important benefits: the accessibility effect and the health effect. Yet, the effect of active travel on the...master thesis 2018
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Bok, Sebastian (author)Over time physical intersections such as mobility hubs have grown to places with high densities of users. The same accounts for digital intersections such as social media platforms which also have grown to places with high amounts of users. Both make use of density as a focal point for public activity. Physical mobility hubs for example offer...master thesis 2019
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“De Klimkramen”: a co-creative journey to stimulate physical activity of children at the DapperpleinHollander, Luna (author)Since 1975, obesity has nearly tripled globally, indicating a clear trend that threatens public health. Besides changing one’s diet, the illness can be prevented by performing sufficient physical activity. In the Netherlands however, currently only 20% of the children of 11 years old meet the World Health Organisation guidelines for physical...master thesis 2022
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Chan, Megan (author)Space Mission Sanitas is a game-based health intervention to help cardiac patients maintain their physical activity level after cardiac rehabilitation. Often people find it hard to maintain their physical activity level after cardiac rehabilitation. They face different barriers that lower their motivation, resulting in an unhealthy lifestyle...master thesis 2022