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Chan, Megan (author)
Space Mission Sanitas is a game-based health intervention to help cardiac patients maintain their physical activity level after cardiac rehabilitation. Often people find it hard to maintain their physical activity level after cardiac rehabilitation. They face different barriers that lower their motivation, resulting in an unhealthy lifestyle...
master thesis 2022
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Brons, Segher Brons (author)
Investing has become a hot topic among the younger generation since the Covid-19 crisis. However, much of its potential is still unused, as seen in a big group of the younger generation which is positive to start but procrastinates this decision. While this younger generation would like to make a positive impact with their money on the...
master thesis 2022
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Stackmann, Till (author)
One of the key business models Gorenje andASKO have researched upon is a service model of circular washing machine under a pay per use (PPU) business model. PPU business models are currently mostly used within shared washing rooms, which is also the segment in which ASKO will enter withtheir first circular washing machines. However, even though...
master thesis 2021
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Soman, Aditya Pravin (author)
The Constructing industry around the world is growing exponentially. In the Netherlands itself there is a need of constructing 1 million affordable new homes by 2030. Such a massive demand for new buildings has given rise to a need for a solution for mass customization of architectural configurations. Simple repetition or a badly configured...
master thesis 2021
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Hu, Andrea (author)
Despite the ever-growing advances in artificial intelligence (AI), common sense acquisition and reasoning is still comparingly in their early stages to other fields in AI. To further advance this field, it is necessary to collect large amounts of common sense facts or tacit knowledge to train such AI models. One effective way is to use...
bachelor thesis 2021
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Al-Kaswan, A. (author), El Attar, B. (author), Wiemers, G. (author), Kronstadt, L.J. (author), d' Abreu de Paulo, G. (author)
Women are largely underrepresented in IT, girls’ interest in STEM and IT fields tends to drop throughout secondary education. Educational games are a great tool to change the perception of certain topics, as well as changing the behavior of the players. Thus, this report describes the development of a game to make the field of IT more appealing...
bachelor thesis 2020
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Kok, Albert (author)
SummaryAt the basis of the Circularity game is the Circularity deck (Konietzko, Bocken, & Hultink, 2020), it helps teams innovate for the Circular economy on various perspective levels and provides the users with a better understanding of the Circular economy and how they can innovate for it. They also gain a valid (set of) idea(s) , which...
master thesis 2020
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Boschma, Doris (author)
This thesis aims to help teenagers, aged 14-16, feel confident to express their thought and feelings. By doing so, we aim to create an environment in which teenagers can seek help. Where they can learn how to cope with uncertainties before they turn into bigger and long lasting mental health issues. The thesis does not aim to solve the problem...
master thesis 2020
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Zanon, Davide (author)
This research project proposes a theoretical gamified design of a storytelling platform to engage TU Delft researchers into proactive submission of story ideas to co-create online storytelling for wide audiences. While universities have focused on improving communication with the general public in the past decades, researchers may still find...
master thesis 2020
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Tsai, Chung-Pang (author)
This thesis report is about redesigning the passenger boarding interaction for ensuring efficient boarding and a better experience. First, preliminary research including literature review and field study was conducted to gain the basic knowledge of a passenger's boarding experience (What is to be found in theory and real-life?). Following from...
master thesis 2019
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Salarić, Petra (author)
In India, there is an existing taboo of menstruation which has an impact on the well-being of women in different ways - from education, economics, health, religion to different personal aspects. Many activities are happening in India towards improving the situation around menstruation - from governmental activities and plans, provision of...
master thesis 2019
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Duan, Zhe (author)
A creative session is a lot more than a session of generating ideas. It’s part of a much larger goal of delivering innovation in a company. It is necessary to get everyone on board and motivated. And when the motivation levels reached, then beautiful things can happen. In order to achieve a certain motivation level, It’s imperative that people...
master thesis 2019
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Yin, Yu (author)
Minddistrict (http://www.minddistrict.com) is a Dutch ehealth company that has been founded in 2008. What Minddistrict provides is a secure, flexible and user- friendly ehealth platform with an extensive catalogue of online modules, diaries and questionnaires to help clients with mental issues on their way to positive change. Minddistrict hopes...
master thesis 2019
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Saboerali, Raies (author)
Software development is more than only implementing the functional code. A developer is also responsible for writing code measuring up to certain standards and conventions. These conventions make sure that the code is of a particular quality that improves readability and eases maintainability. Some of these conventions are checked by automated...
master thesis 2019
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Baas, Vincent (author)
This thesis focuses on improving the performance of ventures through collaboration and knowledge sharing. Many huge multinational companies are struggling to keep their innovation funnel filled and to transform their ventures into successful new businesses. One of the challenges that Internal Corporate Ventures are facing is the lack of overview...
master thesis 2019
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Meerman, Jelle (author)
This thesis describes the design of the product-service combination called Move on. Move on is designed to stimulate adolescents to be more physically active. This stimulation is done by gamification, which therefore can be considered as serious gaming product. This thesis starts with a literature analysis of the decreasing level of childrens’...
master thesis 2018
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Callebaut, Kilian (author), Kloppenburg, Jeroen (author), van der Steenhoven, Thom (author)
Tata Steel IJmuiden, een bedrijf gespecialiseerd in het produceren van kwalitatief staal, is bezig met het digitaliseren van meerdere componenten van hun productieproces. Aan het eind van dat productie proces controleren menselijke inspecteurs of de geproduceerde rollen staal kwalitatief voldoen aan de eisen van de klant. Om dit werk te...
bachelor thesis 2018
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Li, Qiaoqiao (author)
Gamification is the process of integrating game mechanics into non-game contexts - a website, an application, an online community - to motivate par- ticipation and engagement. Several studies have highlighted the benefits of gamification in several applications. However, its potential benefits in the campus environment still need to be...
master thesis 2018
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van den Berg, Tim (author)
The online grocery retail industry is rapidly growing and has to improve order picking activities which is one of the most costly and labor-intensive activities of their supply chain. Gamification has been promised to increase the motivation and productivity of order pickers, but empirical findings in real world work environments are still...
master thesis 2017
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Afentoulidis, Gregory (author)
In an era where innovative machine learning and artificial intelligence applications are gaining popularity, enterprises steer their interest to enterprise crowdsourcing, to capitalize on their available human resources to achieve inclusion of in-house human generated data. In this setting, gamification techniques are appealing in order to align...
master thesis 2017
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