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Bridging Worlds: Augmented Reality for Pedestrian-Automated Vehicle Interactions
Bridging Worlds: Augmented Reality for Pedestrian-Automated Vehicle Interactions
Evaluating tactile feedback in addition to kinesthetic feedback for haptic shape rendering
Evaluating tactile feedback in addition to kinesthetic feedback for haptic shape rendering: a pilot study
Embodiment of virtual feet correlates with motor performance in a target-stepping task
Embodiment of virtual feet correlates with motor performance in a target-stepping task: a pilot study
Towards Attention-aware Foveated Rendering
Towards Attention-aware Foveated Rendering
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
An Emotion-Adaptive VR Experience for Recreational Use in Eldercare
An Emotion-Adaptive VR Experience for Recreational Use in Eldercare
Is that My Heartbeat? Measuring and Understanding Modality-Dependent Cardiac Interoception in Virtual Reality
Is that My Heartbeat? Measuring and Understanding Modality-Dependent Cardiac Interoception in Virtual Reality
An Overview of Wearable Haptic Technologies and Their Performance in Virtual Object Exploration
An Overview of Wearable Haptic Technologies and Their Performance in Virtual Object Exploration
New collaborative workflows - immersive co-design from sketching to 3d cad and production
New collaborative workflows - immersive co-design from sketching to 3d cad and production
Behavioural Analysis in a 6-DoF VR System
Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User Disposition
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
Designing a VR Lobby for Remote Opera Social Experiences
Designing a VR Lobby for Remote Opera Social Experiences
Hiding Assistive Robots During Training in Immersive VR Does Not Affect Users’ Motivation, Presence, Embodiment, Performance, Nor Visual Attention
Hiding Assistive Robots During Training in Immersive VR Does Not Affect Users’ Motivation, Presence, Embodiment, Performance, Nor Visual Attention
Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment
Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment
Virtual Reality Tool for Human-Machine Interface Evaluation and Development (VRHEAD)
Virtual Reality Tool for Human-Machine Interface Evaluation and Development (VRHEAD)
Experimenting with 360° and virtual reality representations as new access strategies to vulnerable physical collections
Experimenting with 360° and virtual reality representations as new access strategies to vulnerable physical collections: Two case studies at the KB, National Library of the Netherlands
Concept evaluation of a new aircraft passenger privacy bubble using virtual prototyping
Concept evaluation of a new aircraft passenger privacy bubble using virtual prototyping: A Human-Centered Design framework
Proficiency From Immersion
Proficiency From Immersion: A Human-Centered Design in Cross-Cultural Surgical Training
CEAP-360VR
CEAP-360VR: A Continuous Physiological and Behavioral Emotion Annotation Dataset for 360 VR Videos
Coupled simulator for research on the interaction between pedestrians and (automated) vehicles
Coupled simulator for research on the interaction between pedestrians and (automated) vehicles
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