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Activities as a Gateway to Sustained Subjective Well-Being Mediated by Products
Activities as a Gateway to Sustained Subjective Well-Being Mediated by Products
EmotionPrism
EmotionPrism: A design tool that communicates 25 pleasurable human-product interactions
Developing 14 animated characters for non-verbal self-report of categorical emotions
Developing 14 animated characters for non-verbal self-report of categorical emotions
How People’s Appreciation of Products Is Affected by Their Knowledge of the Designers’ Intentions
How People’s Appreciation of Products Is Affected by Their Knowledge of the Designers’ Intentions
Improving car passengers' comfort and experience by supporting the use of handheld devices
Improving car passengers' comfort and experience by supporting the use of handheld devices
Pleasantness and arousal in twenty-five positive emotions elicited by durable products
Pleasantness and arousal in twenty-five positive emotions elicited by durable products
Facilitating the take-up of new HCI practices: A 'diffusion of innovations'
Facilitating the take-up of new HCI practices: A 'diffusion of innovations'
How users experience great products
How users experience great products
Interplay between user experience evaluation and system development: State of the art
Interplay between user experience evaluation and system development: State of the art
Anticipating Soft Problems with Consumer Electronic Products: How do soft problems interact with user characteristics and product properties?
Anticipating Soft Problems with Consumer Electronic Products: How do soft problems interact with user characteristics and product properties?
Interplay between User Experience Evaluation and System Development: State of the Art
Interplay between User Experience Evaluation and System Development: State of the Art
Creating Socionas: Building creative understanding of people's experiences in the early stages of new product development
Creating Socionas: Building creative understanding of people's experiences in the early stages of new product development
Towards a conceptual framework for Experience-Driven Innovation
Towards a conceptual framework for Experience-Driven Innovation
Everscape: The Making of a Disaster Evacuation Experience
Everscape: The Making of a Disaster Evacuation Experience
On the moment-to-moment measurement of emotion during person-product interaction: By means of video-supported retrospective self-report, with some ancillary remarks on other issues in design-related emotion measurement
On the moment-to-moment measurement of emotion during person-product interaction: By means of video-supported retrospective self-report, with some ancillary remarks on other issues in design-related emotion measurement
Assessing emotion in interaction: Some problems and a new approach
Assessing emotion in interaction: Some problems and a new approach
Trialogues: A framework for bridging the gap between people research and design
Trialogues: A framework for bridging the gap between people research and design
Bringing the everyday life of people into design
Bringing the everyday life of people into design
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