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Lo, J.C. (author), Meijer, S.A. (author)
This study takes upon a group cognition perspective and investigates the cognition of railway traffic operations, in particular railway traffic and passenger traffic control. A table-top simulation environment is used to conduct the study, in which its design principles are elaborated upon. Network cognition is operationalized through...
journal article 2019
document
Roungas, V. (author), Lo, J.C. (author), Angeletti, R. (author), Meijer, S.A. (author), Verbraeck, A. (author)
conference paper 2019
document
van den Hoogen, J. (author), Lo, J.C. (author), Meijer, S.A. (author)
Background. Debriefing is an intrinsic part of games for learning and proper<br/>debriefing can also be beneficial to research games. However, the literature<br/>on how to debrief research games is sparse and only provides the professional<br/>with an abstract topic guide.<br/>Aim. The purpose of this study was to design a framework for the...
journal article 2016
document
Lo, J.C. (author), Pluyter, K.R. (author), Meijer, S.A. (author)
Objective:<br/>The aim of this study was to examine individual markers of resilience and obtain quantitative insights into the understanding and the implications of variation and expertise levels in train traffic operators’ goals and strategic mental models and their impact on performance.<br/>Background:<br/>The Dutch railways are one of the...
journal article 2016
document
van Lankveld, G. (author), Sehic, E. (author), Lo, J.C. (author), Meijer, S.A. (author)
Background. The Dutch railway company ProRail is performing large-scale capacity upgrades to their infrastructure network. As part of these upgrades, ProRail uses gaming simulations to help prepare train traffic controllers for new infrastructure situations. Researching the validity of these gaming simulations is essential, since the conclusions...
journal article 2016
document
Lo, J.C. (author), Van den Hoogen, J. (author), Meijer, S.A. (author)
Debriefing is an overlooked topic in the gaming simulation literature, especially in the context of gaming for applied research and design. Building upon existing frameworks, mostly in the fields of policy and educational games, and linking the design of the debriefing with the intricacies of innovation in complex networked infrastructures, we...
conference paper 2014
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