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Bazilinskyy, P. (author), Heisterkamp, Niels (author), Luik, Philine (author), Klevering, Stijn (author), Haddou, Assia (author), Zult, Michiel (author), Dialynas, G. (author), Dodou, D. (author), de Winter, J.C.F. (author)
A common limitation in human factors research is that vehicle simulators often lack perceptual fidelity. Video games, on the other hand, are becoming increasingly realistic and may be a promising tool for simulator-based human factors research. In this work, we explored whether an off-the-shelf video game is suitable for research purposes. We...
conference paper 2018
document
Cleij, D. (author), Venrooij, J. (author), Pretto, P. (author), Pool, D.M. (author), Mulder, M. (author), Bülthoff, H.H. (author)
Motion cueing algorithms (MCA) are used in motion simulation to map the inertial vehicle motions onto the simulator motion space. To increase fidelity of the motion simulation, these MCAs are tuned to minimize the perceived incoherence between the visual and inertial motion cues. Despite time-invariant MCA dynamics the incoherence is not...
conference paper 2015