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Roungas, V. (author), Bekius, F.A. (author), Meijer, S.A. (author)
Background. The abstraction of complex systems, which is required by default when modelling gaming simulations, is a convoluted and time-consuming process. For gaming simulations to be efficient and effective, the problem of the real system they imitate needs to be narrowed down and simplified as much as possible. Additionally, even after...
journal article 2019