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Van Dooren, M.M.M. (author), Spijkerman, R. (author), Goossens, R.H.M. (author), Hendriks, V.M. (author), Visch, V.T. (author)
One of the main objectives in game design is to create game experiences that enhance the motivation to start and continue to play the game. To gain insight into which game experiences can be evolved by the game, designers have been using PLEX cards in the user input phase or in the product evaluation phase of the design process. However, to our...
conference paper 2014