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Hutton, James (author)
Jonna Vance and Preston Werner argue that humans’ mechanisms of perceptual attention tend to be sensitive to morally relevant properties. They dub this tendency “Attentional Moral Perception” (AMP) and argue that it can play all the explanatory roles that some theorists have hoped moral perception can play. In this article, I argue that,...
journal article 2023
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Milton, Ashlee (author), Pera, M.S. (author)
Researchers worldwide have explored the behavioral nuances that emerge from interactions of individuals afflicted by mental health disorders (MHD) with persuasive technologies, mainly social media. Yet, there is a gap in the analysis pertaining to a persuasive technology that is part of their everyday lives: web search engines (SE). Each day,...
journal article 2023
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Purkarthofer, E. (author), Stead, D. (author)
There is extensive literature on the agency of actors in urban and regional planning which draws on a wide range of theoretical lenses and concepts. One of the recurring themes is the relationship between agency and structure—the mutual interdependence between individual actions and collective institutions, rules, and norms. This article...
journal article 2023
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Ooms, Simone (author), Lee, Minha (author), Cesar, Pablo (author), El Ali, Abdallah (author)
Emotion plays a key role in the emerging wave of immersive, multi-sensory audience news engagement experiences. Since emotions can be triggered by somatosensory feedback, in this work we explore how augmenting news video watching with haptics can influence affective perceptions of news. Using a mixed-methods approach, we design and evaluate...
conference paper 2023
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Ghosh, Surjya (author), Pons Rodriguez, Gerard (author), Rao, Shruti (author), El Ali, Abdallah (author), Cesar, Pablo (author)
While affective non-verbal communication between pedestrians and drivers has been shown to improve on-road safety and driving experiences, it remains a challenge to design driver assistance systems that can automatically capture these affective cues. In this early work, we identify users' emotional self-report responses towards commonly...
conference paper 2022
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Edixhoven, Tom (author), Qiu, S. (author), Kuiper, Lucie (author), Dikken, Olivier (author), Smitskamp, Gwennan (author), Gadiraju, Ujwal (author)
In popular crowdsourcing marketplaces like Amazon Mechanical Turk, crowd workers complete tasks posted by requesters in return for monetary rewards. Task requesters are solely responsible for deciding whether to accept or reject submitted work. Rejecting work can directly affect the monetary reward of corresponding workers, and indirectly...
conference paper 2021
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Yao, X. (author), Song, Y. (author), Vink, P. (author)
BACKGROUND: Scents may influence the perceived comfort of an environment. There are only a few studies conducted on the relationship between scent and comfort in aircraft cabin. OBJECTIVES: The goal of this research is to explore whether relationships between scents and perceived comfort can be found for passengers in an aircraft cabin....
journal article 2021
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Xue, Tong (author), El Ali, Abdallah (author), Zhang, T. (author), Ding, Gangyi (author), Cesar, Pablo (author)
Watching 360 videos using Virtual Reality (VR) head-mounted displays (HMDs) provides interactive and immersive experiences, where videos can evoke different emotions. Existing emotion self-report techniques within VR however are either retrospective or interrupt the immersive experience. To address this, we introduce the Continuous...
journal article 2021
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Steinert, S. (author), Roeser, S. (author)
In this article, we discuss the importance of emotions for ethical reflection on technological developments, as well as the role that art can play in this. We review literature that argues that emotions can and should play an important role in the assessment and acceptance of technological risk and in designing morally responsible technologies....
journal article 2019
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Bryant, Gregory A. (author), Fessler, Daniel M. T. (author), Fusaroli, Riccardo (author), Clint, Edward (author), Amir, Dorsa (author), Chavez, Brenda (author), Denton, Kaleda K. (author), Díaz, Cinthya (author), Duran, Lealaiauloto Togiaso (author), Fančovičová, J. (author), van den Hende, E.A. (author)
Laughter is a nonverbal vocalization occurring in every known culture, ubiquitous across all forms of human social interaction. Here, we examined whether listeners around the world, irrespective of their own native language and culture, can distinguish between spontaneous laughter and volitional laughter—laugh types likely generated by...
journal article 2018
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Price, R.A. (author), Straker, Karla (author)
As the boundaries of the design profession expand so must the research paradigms scaffolding them. This paper explores two trans-disciplinary PhD research projects - both broadly aimed at exploring design value in business. The first case study reports on the implementation of the design-led innovation within an airport corporation. The second...
journal article 2017
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Laurans, Gaël (author), Desmet, P.M.A. (author)
Graphical self-report tools are increasingly used to collect data<br/>on users’ emotional responses to products, yet most of these tools have<br/>only undergone minimal validation. A systematic set of animations was<br/>developed to allow participants in design research and other fields to report<br/>their feelings without relying on the nuances...
journal article 2017
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Fokkinga, S.F. (author)
Experience-driven design considers all aspects of a product – its appearance, cultural meaning, functionality, interaction, usability, technology, and indirect consequences of use – with the aim to optimize and orchestrate all these aspects and create the best possible user experience. Since the late 1990s, designers and design researchers have...
doctoral thesis 2015
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Van Uffelen, C. (author)
An artificial leg, a hearing aid, a dust mask: there is a fair degree of stigma attached to some products. How do you deal with that as a designer? Kristof Vaes completed his doctorate on this subject in a joint study by the University of Antwerp and TU Delft.
journal article 2014
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Qu, C. (author)
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., psychotherapy, education and entertainment. In general, applications with virtual humans are created for modifying a person's knowledge, beliefs, attitudes, emotions or behaviors. Reaching these intended goals, however, strongly depends on being...
doctoral thesis 2014
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Lefter, I. (author)
Nowadays, camera systems are installed in military areas as well as in public spaces like schools, shopping malls, airports, and football stadiums. Human operators are monitoring the screens, looking for any signs of unwanted behavior and negative incidents. The task requires working personnel 24/7. With the ever increasing number of cameras,...
doctoral thesis 2014
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Ludden, G.D.S. (author), Schifferstein, H.N.J. (author), Hekkert, P. (author)
When people encounter products with visual-tactual incongruities, they are likely to be surprised because the product feels different than expected. In this paper, we investigate (1) the relationship between surprise and the overall liking of the products, (2) the emotions associated with surprise, and (3) the long-term effects of surprise. We...
journal article 2012
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Laurans, G.F.G. (author)
This thesis investigated the measurement of emotion during short episodes of interaction between products and their users. Chapter 2 is a review of the many ways that have been used to measure emotions, organized according to the component of emotion involved: feelings, bodily changes, and facial expression. Measurement based on bodily changes...
doctoral thesis 2011
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Russo, B. (author)
People often say they love a product. What do they really mean when they say this, and is this a phenomenon that is relevant to the field of design? Findings from a preliminary study in this thesis indicated that people describe their love as a rewarding, long-term, and dynamic experience that arises from a meaningful relationship built with...
doctoral thesis 2010
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Roeser, S. (author)
Engineers are normally seen as the archetype of people who make decisions in a rational and quantitative way. However, technological design is not value neutral. The way a technology is designed determines its possibilities, which can, for better or for worse, have consequences for human wellbeing. This leads various scholars to the claim that...
journal article 2010
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