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Van der Vegte, W.F. (author), Kitamura, Y. (author), Mizoguchi, R. (author), Horváth, I. (author)
the function-behavior representation language FBRL was originally devised for modeling and knowledge management of intended product behavior. This paper explores its potential for application to other-than-intended behavior in a use context, introducing consideration of the user and the environment. We found that slightly adapted building blocks...
conference paper 2002
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Nikolie, N. (author), Van Pelt, S. (author), Webers, H. (author)
report 2003
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Pasman, G. (author)
Every year designers are challenged to generate new and unique product forms. Often, the design and form of previous products constitutes a basis for the generation of new ones. What role then do existing products play in the generation and development of new product forms? How can this role be influenced by means of new design techniques? And...
doctoral thesis 2003
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Keller, A.I. (author)
Designers surround themselves with visual material as a source of inspiration. The images are used in collages and moodboards to define and communicate the direction of a design project at an early stage of the design process. This thesis describes how designers interact with their collections of visual material and how new tools can support...
doctoral thesis 2005
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Karana, E. (author), Hekkert, P.P.M. (author), Kandachar, P.V. (author)
The competitive market rising from the increase in product consumption makes product designers consider more about materials than before. Materials, indeed, have been extensively studied in science and engineering for years. Existing materials selection sources can serve as useful function in giving up to date information on technical (physical,...
journal article 2007
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Van Kesteren, I.E.H. (author)
This thesis exists of several studies and design steps that resulted in a new material selection technique for user-centred design, which is supported by tools. The tools use examples of materials in products and stimulate the discussions about the user-interaction aspects of those materials desired in a new product. The sensorial properties of...
doctoral thesis 2008
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Van der Vegte, W.F. (author), Rusák, Z. (author)
We introduce a methodology for modeling and simulating fully virtual human-artifact systems, aiming to resolve two issues in virtual prototyping: (i) integration of distinct modeling and simulation approaches, and (ii) extending the deployability of simulations towards conceptual design. We are going to offer designers a new way of investigating...
conference paper 2008
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Ozcan-Vieira, E. (author)
Products are ubiquitous, so are the sounds emitted by products. Product sounds influence our reasoning, emotional state, purchase decisions, preference, and expectations regarding the product and the product's performance. Thus, auditory experience elicited by product sounds may not be just about the act of hearing or a sensory response to an...
doctoral thesis 2008
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Ludden, G.D.S. (author)
People continuously experience the world and the objects in it through all their senses. Product designers can influence the way people experience products by paying attention to the multiple sensory aspects of product design. Designing sensory experiences can be aimed at communicating a consistent message to all sensory channels, making this...
doctoral thesis 2008
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Van der Vegte, W.F. (author), Horváth, I. (author), Rusák, Z. (author)
We introduce a methodology for modelling and simulating fully virtual human-artefact systems, aiming to resolve two issues in virtual prototyping: (i) integration of distinct modelling and simulation approaches, and (ii) extending the deployability of simulations towards conceptual design. We are going to offer designers a new way of...
conference paper 2009
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Van der Vegte, W.F. (author)
To enhance the effectiveness of engineering simulations in product development, this thesis presents a new approach that enables designers to include human responses and reactions to artefact behaviour in their investigations. It does so without requiring deployment of real human subjects or investing in interactive virtual environments. The new...
doctoral thesis 2009
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Ludden, G.D.S. (author), Schifferstein, H.N.J. (author)
In attempt to influence how a product is experienced, designers can manipulate all aspects of a product, including odor. The effect odor has on a consumer’s experience of the product is still not yet understood. Two experiments were conducted in order to shed more light on the influence odor has on consumers. In Experiment 1, differences in...
journal article 2009
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Blijlevens, J. (author), Creusen, M.E.H. (author), Schoormans, J.P.L. (author)
The appearance attributes of designed products noted in the literature often reflect what designers themselves perceive in a product design. This present research, however, provides knowledge on how consumers perceive product appearance by identifying appearance attributes that consumers use to distinguish the appearances of durable products....
journal article 2009
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Person, F.E.O.K. (author), Warell, A. (author), Karjalainen, T.M. (author), Rahe, U. (author)
conference paper 2009
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Meijer, F. (author), Van den Broek, E.L. (author), Schouten, T.E. (author), Damgrave, R.G.J. (author), De Ridder, H. (author)
In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination of simulation techniques) for product design. We explored the usefulness of low fidelity SE to make design problems explicit. In particular, we were interested in the influence of interactivity on user experience. For this purpose, an industrial...
conference paper 2010
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Özcan, E. (author), Van Egmond, R. (author)
Consistent product experience requires congruity between product properties such as visual appearance and sound. Therefore, for designing appropriate product sounds by manipulating their spectral-temporal structure, product sounds should preferably not be considered in isolation but as an integral part of the main product concept. Because visual...
conference paper 2010
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Van Rooijen, V. (author), De Voogd-Claessen, L. (author), Lauche, K. (author), Jeanne, V. (author), Van der Vliet, R. (author)
This paper reports the development of a new product for unrestrained heart rate measurement to provide feedback and target training efforts in professional swimming. While training is considered to be the key to becoming a top athlete, little is known about how to determine the right training course for individual athletes (Maase, 2009, ). In...
journal article 2010
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Voogd-Claessen, H. (author), Van Bladel, C. (author), Van Daalen, T. (author), Dekkers, B. (author), Elwick, R. (author), Mulder, F. (author), Nachmany, G. (author)
Rowing is a sport which requires a proper technique, strong core balance, physical strength and endurance. Rowing boats designed for competition are built of epoxy laminate with glass or carbon reinforcement; they are lightweight, stiff, long, and narrow to achieve minimal water resistance. However, this makes them extremely unstable and...
journal article 2010
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Jiang, J. (author), Kandachar, P.V. (author), Freudenthal, A. (author)
Design culture is usually considered as one of the important aspects that influence designers’ decisions and actions, especially in Design for Base of the Pyramid projects including ICT Healthcare Product Design in Rural China (IHDRC). There are two research questions in this issue: what are the cultural factors and how these factors influence...
conference paper 2010
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Van Kuijk, J.I. (author)
Problem statement: Even though there is a large amount of methods for user-centred design, the usability of electronic consumer products (e.g., portable music players, washing machines and mobile phones) is under pressure. Usability is the extent to which a product can be used by specified users to achieve specified goals with effectiveness,...
doctoral thesis 2010
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