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Maat, Alex (author)
Augmented Reality (AR) tracking for mobile devices is not realiable in environments where large virtual content, such as an entire virtual building, is to be displayed to the user. This paper presents a study on how multiple on-site markers can be used to better align the virtual scene to the real-world environment to improve large-scale AR...
bachelor thesis 2022
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Lin, Giovanni (author)
Augmented Reality has the potential to expand our interaction with our surrounding environment. A potential solution to improve this interactability is Visible Light Communication through blinking Light Emitting Diodes (LEDs). Data is encoded and then transmitted by blinking the LED, a smart-phone camera is then pointed at the LED to decode the...
bachelor thesis 2022
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Rensen, Max (author)
In this paper, a method is proposed for stylizing stereoscopic augmented reality, while attempting to retain temporal and visual coherence. By tracking an AR marker and estimating a disparity map from stereo images, world positions of anchor points are tracked across frames and images, in order to move them with the scene. Additionally, the...
bachelor thesis 2022
document
Dumanlı, Ege (author)
Simulating visually compelling water is difficult especially in Augmented Reality environments where the water has to interact with the user’s surroundings. In this paper, implementations of reflections, refractions and transparency effects that are physically inaccurate but result in visually compelling water simulation in Augmented Reality...
bachelor thesis 2022
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Becheanu, Luca (author)
This paper introduces the concept of the Voronoi Split-Screen in Augmented Reality inside a Sailing Regatta visualization application. We are making use of existing methods in 2D environments and modifying them to treat the implications of merging the screen where a user has complete camera control (3D/AR/VR). This is done in three phases which...
bachelor thesis 2022
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Vermeer, Jop (author), Miedema, Nico Arjen (author), Alaka, Shaad (author), de Bruin, Niels (author)
This report describes the development of a superhuman sports multiplayer game that makes use of augmented reality through the HoloLens. The game is a reenvisioning of the original League of Lasers, a pong/football-esque game for Android phones using camera tracking and special headgear for player positioning. The game was specifically redesigned...
bachelor thesis 2018
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Gong, Boning (author), Buckers, Tim (author)
Video games have become increasingly more popular, but few focus on physical activity. VRabl, a multiplayer augmented reality sports game, stimulates players to be physically active, while providing similar aspects as video games. It is based on the well-known and popular game dodgeball to reach out to a large possible player community and have...
bachelor thesis 2017
document
van Gaalen, R. (author), Zhang, I. (author)
Augmented Reality equipment is currently growing and showing a lot of promise. However, the equipment suffers from a few aspects: lag, range of vision and price. In this report an Augmented Reality system will be made by connecting two cameras through an FPGA to the VR system to cover all aspects that Augmented Reality suffers from. While the...
bachelor thesis 2016
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