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Frima, C.S.H. (author)
SimBethel Educational is a board game about the flood safety of Bethel Island, California. To check if the game meets the requirements of a serious game a simulator is created with which the game developer can simulate SimBethel Educational and investigate how the game really works without playing the game a thousand times. It is explained how...
bachelor thesis 2013
document
Eckhardt, C. (author), De Hoog, R.A.D. (author), Van den Oever, S.Y. (author), De Wit, S. (author)
Om de behandeling van recent gediagnosticeerde reuma patiënten beter te maken en ondersteuning te bieden aan een al bestaand programma genaamd E-coach, is er een computerspel ontwikkeld. Binnen dit spel wordt geprobeerd om mensen, op een leuke manier, een gezondere leefstijl aan te leren. Het spel gaat gebruikt worden in een psychologisch...
bachelor thesis 2015
document
Mayer, I.S. (author), Zhou, Q. (author), Lo, J. (author), Abspoel, L. (author), Keijser, X. (author), Olsen, E. (author), Nixon, E. (author), Kannen, A. (author)
Marine ecosystems around the globe are increasingly affected by human activities such as fisheries, shipping, offshore petroleum developments, wind farms, recreation, tourism and more. Whereas the necessity and urgency to regulate and plan competing marine spatial claims is growing, the planning and regulation of these claims is even more...
conference paper 2012
document
Van Daalen, C. (author), Schaffernicht, M. (author), Mayer, I. (author)
This paper deals with the relationship between serious games and system dynamics. Games have been used in SD since the beginning. However, the field of serious gaming also has its own development. The purpose of this contribution is to provide a broad overview of the combination of serious gaming and SD and discuss the state of the art and...
conference paper 2014
document
Van Bueren, E.M. (author), Van Wijk, M. (author), Te Brommelstroet, M. (author)
Due to the growth of cities and airports, regional planning becomes increasingly important in airport regions. As major resource consumers, these regions have to become more sustainable to consolidate their competitive position amongst global cities. In the Amsterdam-Schiphol region, stakeholders are searching for new governance arrangements to...
conference paper 2014
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Kurapati, S. (author), Kourounioti, I. (author), Lukosch, H.K. (author), Tavasszy, Lorant (author), Verbraeck, A. (author), van Veen, A.J. (author), van Nuland, B. (author), Smit, Thijs (author)
Rail is a cost-effective and environment friendly freight transport modality when used efficiently. Stakeholders around Dutch ports are discouraged to choose rail due to uncertain train schedules and the dispersed nature of freight flows across terminals in the port. To understand the challenges and opportunities of freight transport using rail,...
conference paper 2017
document
Haasnoot, M. (author), Schellekens, J. (author), Beersma, J.J. (author), Middelkoop, H. (author), Kwadijk, J.C.J. (author)
Climate scenarios are used to explore impacts of possible future climates and to assess the robustness of adaptation actions across a range of futures. Time-dependent climate scenarios are commonly used in mitigation studies. However, despite the dynamic nature of adaptation, most scenarios for local or regional decision making on climate...
journal article 2015
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Kniestedt, I. (author), Gómez Maureira, Marcello A. (author), Lefter, I. (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Validation of serious games tends to focus on evaluating their design as a whole. While this helps to assess whether a particular combination of game mechanics is successful, it provides little insight into how individual mechanics contribute or detract from a serious game's purpose or a player's game experience. This study analyses the effect...
journal article 2021
document
Kermavnar, T. (author), Visch, V.T. (author), Desmet, P.M.A. (author)
Background: The COVID-19 pandemic introduced an urgent need for effective strategies to disseminate crucial knowledge and improve people’s subjective well-being. Complementing more conventional approaches to knowledge dissemination, game-based interventions were developed to create awareness and educate people about the pandemic, hoping to...
journal article 2023
document
Stemerding, F.A. (author)
The Europe Container Terminals in the Port of Rotterdam is using Remote Control Crane Operation to increase the overall productivity of so called ship-to-shore cranes that (un)load incoming container ships. With Remote Controlled Operation (RCO) the operators are no longer positioned in a cabin high in the sky, but operate the crane behind a...
master thesis 2016
document
Wolff, A.J. (author)
Background: The increase in elaborateness of serious games has resulted in a more and more prominent use in business environments, their use has grown dramatically. Due to this growing interest; Shell has requested, in 2009, the development of the serious game Hazard Recognition, a single player 3D simulation of a Shell drilling site. Motive:...
master thesis 2013
document
Zanon, D. (author)
“Zen Play“ is a graduation project that has been conducted to create a feedback system within the back-end part of a serious game, developed by Clicks and Links, to grade the energetic behavior of the users inside their houses. Its functioning comes together with the installation of a Smart Meter inside the residence. The aim of the “Zen play”...
master thesis 2015
document
Lyu, Silong (author)
Gait impairments negatively affect patients’ walking ability, without which they tend to suffer from a higher risk of falling and a lower quality of life. Repetitious training is necessary for patients to regain and maintain this ability. Compared with the conventional rehabilitation process, gamified rehabilitation has the potential to provide...
master thesis 2021
document
Whalen, K.A. (author)
This masters’ thesis is the result of research conducted on companies and critical raw materials in 2012 by TU Delft and the FME-CWM Association. The FME is the largest representative body for the Dutch technological industry and aims to support their member companies. As the result of the 2012 study showed a lack of awareness in their member...
master thesis 2013
document
Moore, A. (author)
As access to information and digital tools expand globally, the current paradigms of learning and training are being disrupted. New mediums are radically changing the way we approach learning and could have a deep significance on education in the coming years. Amongst them, serious games are increasingly being used as learning tools for a wide...
master thesis 2013
document
Costa, E. (author)
Sasér is an educative board game to explain what Smart Grids are and how the exploitation of renewable resources for electricity production they allow will impact consumers' behavior in private households.
master thesis 2011
document
Gijsman, Hein (author)
Loneliness is a large and growing problem among adolescents. Body image has a strong relationship with loneliness, especially among young people. Therefore, a promising way to increase social wellbeing among this group is by increasing body satisfaction. This report presents various aspects that should be taken into account when designing an...
master thesis 2021
document
Hasman, R. (author), Klerk, W.J. (author), Schoemaker, M.A. (author), Smits, E. (author)
Master project report. A serious game on flood risk management and housing/urban development for the most urbanised island of the California coast. In the California Delta the flood protection for most islands is not up to the required standards. This is also the case for Bethel Island, one of the most urbanized islands in this region. The...
student report 2013
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