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Pul, P. (author), Hattangadi, N. (author), Meziane, Z. (author)
Dit rapport bevat het verslag van met maken van een prototype voor woede therapie, met behulp van een virtuele omgeving. Met behulp van Situated Cognitive Engineering zijn er drie prototypes ontwikkeld, een paperprototype, een low-fidelity prototype en een high fidelity prototype. Het uiteindelijke prototype is onderzocht door gebruik van een...
bachelor thesis 2011
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Kroes, Mairin (author), Ament, Tjalling (author)
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These factors can induce motion sickness and therefore significantly deteriorate the user experience. There are already a variety of solutions available to track the position of a VR HMD, some of which can be made robust and<br/>low-latency by inexpensive...
bachelor thesis 2017
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Gelling, Lars (author), van der Knaap, Jeroen (author)
Virtual reality gear is in the early stages of public use. A recent development is the use of haptic feedback gloves to improve immersion. This report describes some of the challenges in this field. The finger force feedback subsystem design of the SoftGlove is discussed including all methods used and measurements done to accomplish an optimal...
bachelor thesis 2019
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van Gaalen, R. (author), Zhang, I. (author)
Augmented Reality equipment is currently growing and showing a lot of promise. However, the equipment suffers from a few aspects: lag, range of vision and price. In this report an Augmented Reality system will be made by connecting two cameras through an FPGA to the VR system to cover all aspects that Augmented Reality suffers from. While the...
bachelor thesis 2016
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Koene, Davy (author), Brackenhoff, Stefanie (author)
In this report the finger vibrotactile subsystem of the SoftGlove wearable haptic feedback glove is discussed. This system is an upgrade over the vibrotactile feedback that the current SenseGlove haptic feedback glove provides. The designed system consists of a linear resonant actuator (LRA) on each finger, which is controlled by a dedicated LRA...
bachelor thesis 2019
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Engeli, M. (author), Kurmann, D. (author), Schmitt, G. (author)
conference paper 1995
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Strehlke, K. (author), Engeli, M. (author)
conference paper 2001
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Engeli, M. (author)
conference paper 2003
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Nuñez Velasco, J.P. (author), Farah, H. (author), van Arem, B. (author), Hagenzieker, M.P. (author)
Automated vehicles could have many impacts on society [1]. Taking the control of vehicles from human drivers, who by their nature make mistakes, and giving it to automated vehicles (AVs), which are believed to be accurate and reliable, could, in theory, increase safety. However, how non-automated road users will react and interact with...
conference paper 2018
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Gunkel, Simon (author), Stokking, Hans (author), Prins, Martin (author), Niamut, O.A. (author), Siahaan, E. (author), Cesar, Pablo (author)
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspects of VR experiences become more relevant. In this paper, we present some initial results of understanding the type of applications and factors that users would find relevant for Social VR. We conducted a study involving 91 participants, and...
conference paper 2018
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Bates, T. (author), Kober, J. (author), Gienger, Michael (author)
Virtual avatars have been employed in many contexts, from simple conversational agents to communicating the internal state and intentions of large robots when interacting with humans. Rarely, however, are they employed in scenarios which require non-verbal communication of spatial information or dynamic interaction from a variety of perspectives...
conference paper 2018
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Aschenbrenner, D. (author), van Tol, D.H. (author), Rusak, Z. (author), Werker, C. (author)
This paper proposes to use Virtual Reality scenarios to explore the reaction of stakeholders within an innovation process in the context of the introduction of robots working in close collaboration with users. The goal is to design the system upfront in such a way, that it is not perceived as a threat to the worker or his/her job. Within the...
conference paper 2020
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de Andrade, Bruno (author), loddo, M. (author)
Applying imaging to architectural and urban heritage studies is not new. Drawing, painting and pho-tographing, and most recently digital imaging have been applied as techniques for the representation and preservation of heritage buildings, cities and landscapes. New technologies and media in the service of heritage is a fast-growing field, best...
conference paper 2021
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Aschenbrenner, D. (author), Rieder, J.S.I. (author), van Tol, D.H. (author), van Dam, J.J.F. (author), Rusak, Z. (author), Blech, Jan Olaf (author), Azangoo, Mohammad (author), Panu, Salo (author), Kruusamäe, Karl (author)
How to visualize recorded production data in Virtual Reality? How to use state of the art Augmented Reality displays that can show robot data? This paper introduces an opensource ICT framework approach for combining Unity-based Mixed Reality applications with robotic production equipment using ROS Industrial. This publication gives details on...
conference paper 2020
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De Haan, G. (author)
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore details and structures within them. When dealing with complex spatial structures, interactive Virtual Reality (VR) systems can potentially improve exploration over desktop-based systems. However, from previous experience it was found that...
doctoral thesis 2009
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van Ruijven, T.W.J. (author)
doctoral thesis 2016
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Feng, Y. (author)
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in buildings during both normal and emergency situations, from simple scenarios to complex scenarios. In particular, various empirical datasets featuring pedestrian wayfinding and evacuation behaviour were collected using different VR technologies to...
doctoral thesis 2022
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loddo, M. (author)
The use of digital tools in architecture and design education has been experimented with since the 1990s. The representation and communication of architectural narratives have been facing an unprecedented challenge in education, research, and practice during the past couple of years. This study investigates if using 360-degree photography/video...
journal article 2021
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Wiersma, Arjen (author)
This report describes VR, its patterns and tools to see more. It starts of by explaining what Virtual Reality means and setting the boundaries for the project. It then continues identifying interaction patterns by covering papers, literature, blogs, interviews and researching actual VR applications on the HTC Vive, Google Cardboard and...
master thesis 2017
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Altobelli, Federico (author)
The key factor for the success of virtual reality is immersion, which is the condition where the user loses awareness of being in an environment which is not real. Immersion is achieved by replicating human senses. In this context, introducing eye-tracking into VR can increase the immersion and open up a wide variety of applications. Among eye...
master thesis 2019
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