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Wang, Ruocha (author), Groeneveld, B.S. (author), Albers, Leonore (author), Desmet, P.M.A. (author)
Adolescents and Young Adults (AYAs) with Cancer are making the transition from childhood to adulthood while handling the burden of cancer. During this extraordinarily challenging time in their growth and development, sexuality and intimacy, an important aspect of AYAs’ wellbeing, are often insufficiently addressed by the healthcare providers,...
conference paper 2020
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Thoring, K.C. (author), Guerreiro Goncalves, M. (author), Mueller, Roland M. (author), Badke-Schaub, P.G. (author), Desmet, P.M.A. (author)
Building on the assumption that the physical environment can have an influence on the creativity of designers and design students in particular, the aim of this paper is to provide theoretical propositions and evidences for this relationship. We develop various propositions about the influence of physical environments on creativity, based on...
conference paper 2017
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Marques Ribeiro daSilva Casais-Brinkman, M. (author), Mugge, R. (author), Desmet, P.M.A. (author)
Using design to improve the lives of people towards a positive flourishing state is the main premise of Positive Design. Our contribution to this growing field focuses on making use of the symbolic meaning that design can have to bolster<br/>human happiness. This paper presents the development of a card set for designers aiming to inspire design...
conference paper 2016
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Ozkaramanli, D. (author), Desmet, P.M.A. (author)
Traditional design approaches stimulate the creation of products that make daily interactions more efficient, comfortable, and pleasant. In contrast, provocative design approaches, such as critical design, have a different focus: they aim to challenge the status quo through products that expose assumptions and stimulate discussion. In this paper...
conference paper 2016
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Duste, T. (author), Desmet, P.M.A. (author), van Grondelle, E.D. (author)
User well‐being is increasingly addressed in design and design research. Previous work has proposed a design for well-¬‐being framework that includes three main ingredients: pleasure, personal significance, and virtue. While useful for analysing the well-¬‐being impact of existing designs, it is difficult to use the framework as a resource in...
conference paper 2016
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
<p> The range of positive emotions experienced in human-product interactions is diverse, and understanding the differences and similarities between these positive emotions can support emotion-driven design. Yet, there is little knowledge about what kind of tool would be effective to leverage the differentiated nature of positive emotions in...
conference paper 2016
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Casais, Mafalda (author), Mugge, R. (author), Desmet, P.M.A. (author)
Material possessions with happiness-related symbolic meanings can provide a contribution to subjective well-being (happiness), because they remind owners of memories, achievements, or aspirations. Such possessions provide an anchor for personally meaningful narratives, help in the construction and communication of self-identity, represent...
conference paper 2016
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Thoring, K.C. (author), Bellermann, Frederik (author), Mueller, Roland M. (author), Badke-Schaub, P.G. (author), Desmet, P.M.A. (author)
Emotion measurement is a vital aspect for new product development and product improvements (see e.g. P. Desmet &amp; Schifferstein, 2012). Nowadays, new technological devices, data mining, and social media offer many opportunities to invigorate design research. This paper tries to combine both aspects by exploring the question, how new...
conference paper 2016
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Marques Ribeiro Da Silva Cas, M. (author), Mugge, R. (author), Desmet, P.M.A. (author)
Because products are often discarded while still fully functioning, it may be possible to support durability with design that stimulates a more enduring product-owner relationship. This paper is based on the proposition that one promising approach to support such prolonged relevance is by developing products with a higher predisposition for the...
conference paper 2015
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
conference paper 2014
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Yoon, J. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author)
This paper addresses how design activities can be supported to evoke nuanced positive emotions through a design case. The topic of nuances of positive emotions and values of differentiating positive emotions in a design process are discussed. The case follows appraisal approach, which implicates that the way people appraise an event determines...
conference paper 2014
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Ozkaramanli, D. (author), Ozcan Vieira, E. (author), Desmet, P.M.A. (author)
This paper starts from the proposition that concern conflicts can be powerful starting points for user-centered design processes. Our focus is on the challenge to identify conflicting concerns that are both inspiring and relevant in the context of use, or in the user’s general context of life. First, three main ingredients of concern conflict...
conference paper 2014
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Jiminez, S. (author), Pohlmeyer, A.E. (author), Desmet, P.M.A. (author), Huzen, B.M.A. (author)
This paper discusses an approach to possibility-driven design as an alternative to traditional problem-driven design approaches. the first parts discuss merits and challenges when design- ing for possibilities, and present some examples of existing design theories that exemplify the potential contribution of this view on design. Next, a five...
conference paper 2014
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Ortíz Nicolás, J.C. (author), Aurisicchio, M. (author), Desmet, P.M.A. (author)
This study reports quantitative research into two basic dimensions of emotions: pleasantness and arousal. Fifty-nine participants evaluated these two dimensions for a set of twenty-five positive emotions in relation to human-product interactions. Three levels of arousal were iden- tified: ‘exciting’, ‘median’ and ‘calm’. Nine emotions were found...
conference paper 2014
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De Francisco Vela, S. (author), Desmet, P.M.A. (author), Casais, M. (author)
The act of saving money can connect one’s present state to a meaningful future state, especially if we consider money not as a direct source of happiness, but as a resource for engaging in meaningful activities. To explore how design can contribute to making the act of saving more meaningful, we conducted two studies. The first consisted of...
conference paper 2014
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Ozkaramanli, D. (author), Ozcan Vieira, E. (author), Desmet, P.M.A. (author)
This workshop is based on the proposition that concern conflicts can be powerful starting points for user-centered design processes. Concern conflicts arise when the user wants to simultaneously fulfill two concerns that require mutually exclusive choice alternatives. Imagine your alarm clock ringing in the morning. You need to attend an early...
conference paper 2014
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Ruijs, F. (author), Desmet, P.M.A. (author), Sonneveld, M.H. (author)
The design & emotion research domain has produced a rich palette of theoretical and methodological approaches that support designers in their attempts to ‘design for emotion’. In this paper, we focus on situations that involve negative emotions that cannot easily be ‘solved’ through design (for example, sadness caused by the loss of a loved one)...
conference paper 2013
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Yoon, J. (author), Desmet, P.M.A. (author), Pohlmeyer, A.E. (author)
This paper introduces a tool that has been developed to facilitate emotional granularity in design: ‘Embodied Typology of Positive Emotions’. Emotional granularity reflects individual differences in the ability to precisely represent and interpret one’s own and others’ emotional states, referring to distinct emotion words rather than merely to a...
conference paper 2013
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Alberts, J.W. (author), Vastenburg, M.H. (author), Desmet, P.M.A. (author)
Elderly users have widely adopted digital communication. Digital communication is often text-only, e.g. instant messaging (IM) and e-mail. Text-only communication has been found less effective than communication that uses richer channels such as audio and video. Mood expression instruments, such as emoticons, are used to increase the...
conference paper 2013
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Ortiz Nicolas, J.C. (author), Aurisicchio, M. (author), Desmet, P.M.A. (author)
This study reports qualitative research about how users experience great products. Eighteen interviews were conducted in which participants were asked to bring along a ‘great’ product that they own. During the interviews participants explained why they consider a product great and how they experience it. The experiences were categorised in two...
conference paper 2013
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