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Tjepkema, Kars (author)
Introduction: Speech perception in acoustically challenging environments remains challenging for children with cochlear implants. When considering the implementation of an automatic classifier system in the classroom, it becomes crucial to assess the potential advantages against possible drawbacks.<br/>Consequently, the central question centers...
master thesis 2024
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Tan, Zhuowen (author)
Understanding how the end users, ordinary citizens, experience designed public spaces is fundamental in the field of urban design. Virtual Reality (VR) technologies significantly enhance the ease of evaluating public space designs by creating virtual simulations. This allows users to immerse themselves more deeply in the space compared to...
master thesis 2023
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Jaarsma, Tjerk (author)
This thesis presents a VR Transgender Inclusion Experience that informs, immerses, and improves the cisgender user to become more inclusive towards transgender peers. By showing them uncomfortable scenarios from the perspective of transgender and non-binary people they become more aware of how their behaviour, and that of their peers, may come...
master thesis 2023
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Cornelje, Sebastian (author)
This thesis explores combining Extended Reality (XR) with traditional co-creation methods to construct a unique and integrative design facilitation method named XR+. The XR+ method is intended to be used at the German Aerospace Center (DLR) to aid in the process of innovative cabin design. However, the method is not limited to cabin design and...
master thesis 2023
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van Geene, Maarten (author)
This project focuses on translating a historical pop-up book into a meaningful virtual experience. The project is in collaboration with the National Library (KB) of the Netherlands, which has a special collection of historical pop-up books. The KB will be moving their collections to an external location, making the books inaccessible. These...
master thesis 2023
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Dunnewind, Mirko (author)
Immersive technologies, such as head-mounted devices for Virtual Reality (VR), have experienced increased availability on the consumer market. This opens up numerous possibilities for scientific research and industrial applications. But, configuring and combining data from various sources to create an effective visualization to explore,...
master thesis 2023
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Jochems, Scott (author)
Navigation is a core aspect of exploring virtual environments. To assist players, a mini-map is a commonly used navigational tool. Navigation in an unknown space can be difficult. This difficulty is only increased when a player finds themselves in a non-Euclidean space. This paper explores the effect the mini-map's positioning has on the player...
bachelor thesis 2023
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Rook, Brian (author)
Background<br/>Virtual Reality is an increasingly hot topic these days. As a user, you can play more and more high-quality games and strides are being made to use this medium for education and new kinds of workspaces. Previous research on Virtual Reality shows that it could improve teamwork by letting users share information easier. Users in...
bachelor thesis 2023
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Raja, Adhityan (author)
Dementia is an umbrella term for progressive loss of cognitive abilities, which mainly affects elderly- affecting relationships, feelings and behaviour. A person living with dementia (PLWD) might forget the names of their grandchildren, the face of their loved ones, important places and life events. Due to the rising population growth with more...
master thesis 2023
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de Vries, Joris (author)
This report describes the development of a redesigned haptic glove for SenseGlove, a Delft-based startup specializing in haptic technologies for use in Virtual Reality. Their Nova product line offers force feedback, haptics, and finger tracking to increase immersion in VR and provide intuitive interaction with virtual objects for training...
master thesis 2023
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von Seyfried, Moritz (author)
The Ethereal Engine combines fitness with gaming and VR. By using two actuated armatures and foot platforms, the machine can provide users with force feedback while they enjoy a multitude of simulations that do not feel like a workout at all. Regular physical exercise is very difficult for many people. This can lead to poor health and increased...
master thesis 2022
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Lázaro Bilbao, Alejandro (author)
Providing a bodily injury-free experience might be a promising opportunity for the adoption of VR and force feedback-based equipment in a gym context. Nevertheless, it is still uncertain how these systems could compromise the users’ physical state and how they should react a posteriori.<br/><br/>This Graduation project begins with the...
master thesis 2022
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van Wegen, Myla (author)
Parkinson’s Disease (PD) is one of the most common neuro-degenerative diseases worldwide, affecting patients’ ability to perform Activities of Daily Living (ADL), such as cooking and dressing, and consequently decreasing Quality of Life (QoL). Most ADL require dexterous skills which are often impaired in PD. Pharmacological therapy is often not...
master thesis 2022
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Dzelme, Rihards (author)
We are at the beginning of the most significant societal change since the internet. We are transitioning from a 2-dimensional browser-based interaction to immersive 3-dimensional experiences. The metaverse is not a place or a destination but a state where technology and ecosystem are symbiotic. <br/>Digital Twins, interactive toolkits,...
master thesis 2022
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Kumar, Pratyush (author)
There has been an ever increasing focus on the development of smart cities, both by big corporate in the field of Information Communication and Technology as well as respective governments responsible for these cities worldwide. This in combination with the influx of easily accessible data owing to cheaper and efficient sensors has risen to the...
master thesis 2022
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Antoniades, Alkis (author)
Smoking is a leading risk factor negatively impacting the health of people, not only those partaking in it first-hand, but also to those around them. Different methods are available to assist people with quitting smoking, with various degrees of effectiveness. Researchers developing smoking cessation approaches would like to have controlled...
master thesis 2022
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Wong, Eric (author)
In this research the influence of induced stress with a virtual reality (VR) game on moral dilemmas was investigated. VR is a topic that is becoming more and more researched, but studies about the induction of stress and the effects are scarce. By placing participants in a VR environment, where they have to defuse a bomb with the help of another...
master thesis 2022
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Cheung, Pak Long (author)
Futures is a topic that is inherently fuzzy, as everything beyond this moment can potentially happen. The uncertainty that is related to futures makes it not only difficult to imagine and convey, but also challenging to study. <br/>In this exploratory research study, the powers of VR as a foresight tool and a general research tool (for potential...
master thesis 2021
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Rodriguez Diaz, Josema (author)
Due to the increase in flight demand and pollution impact that it has, the idea of the hyperloop concept has gained relevance in our society. Even though the hyperloop concept is still in a conceptual phase, there are already several companies working on it. Here in the Netherlands, Hardt Hyperloop is developing its vision. The hyperloop is a...
master thesis 2021
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Lee, Susie (author)
Social VR is the application of virtual reality that supports remote social interaction in virtual spaces. Users communicate and interact with others in the social VR environment through avatars, which are virtual anthropomorphic characters that aim to represent humans in virtual worlds. In addition, the development of the HMD and commercially...
master thesis 2021
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