Searched for: author%3A%22Bidarra%2C+Rafael%22
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Zhou, Yimin (author), Gillavry, Merlijn Mac (author), Yang, Pengzhi (author), Xu, Zihao (author), Zhang, Baitian (author), Bidarra, Rafael (author)
As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when investigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain...
conference paper 2024
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Lyu, Silong (author), Bidarra, Rafael (author)
Conventional gait rehabilitation methods have the risk of alienating the patient due to their monotonous nature, thus negatively impacting the effectiveness of gait training. Modern technologies can help provide patients with better support, safety and immersive experience during training. However, physiotherapists cannot be required to...
conference paper 2023
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Alaka, Shaad (author), Bidarra, Rafael (author)
There are few proposals to improve the interactivity and control of wave function collapse (WFC) in a mixed-initiative setting. Moreover, most WFC algorithm variants operate on an simple, unstructured set of tiles. This limitation on the level of control provided to designers hampers their creative work in various ways. We propose...
conference paper 2023
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Balint, J.T. (author), Bidarra, Rafael (author)
A narrative world typically consists of several interrelated locations that, all together, fully support enacting a given story. For this, each location in a narrative world features all the objects as required there by the narrative, as well as a variety of other objects that plausibly describe or decorate the location. Procedural generation...
journal article 2023
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Chen, Weilun (author), Hoogerwaard, Conchita Martin (author), Lim, Jeffrey (author), Polderdijk, Tim (author), Saveur, Tom (author), Wali, Asror (author), Brinkman, Suzanne (author), van der Ham, Ineke J.M. (author), Bidarra, Rafael (author)
Mostly, restorative environments, like parks and forests, are only thought of in the real world. However, one can wonder whether their restorative effects translate to a virtual world; and whether the environment itself makes any difference. In order to assess the possible translation of restorative properties from the real world to a virtual...
conference paper 2023
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Langendam, Thijmen S. L. (author), Bidarra, Rafael (author)
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires users to understand its inner workings, and possibly make their own ad-hoc mods, to achieve satisfactory results. Besides...
conference paper 2022
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Bueno Perez, M.R. (author), Bidarra, Rafael (author)
Several datasets of stories and text have been proven useful for a variety of research fields. Yet, many of these datasets have suffered from the burden of being manually authored and/or annotated, affecting their size and potential to grow. To overcome this problem, we propose a novel database of stories collected from TaleMaker, an online...
conference paper 2022
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Bolijn, Hidde (author), Li, Martin (author), Reurink, Andries (author), van Rijn, Cas (author), Bidarra, Rafael (author)
Many people think of reforestation projects as one-dimensional, simply consisting of planting trees. In reality, a reforestation project takes into account a wide variety of factors, of which the three most important are improving soil quality, reducing fire hazard, and ensuring the prosperity of the community. We posit that a simplistic view on...
conference paper 2022
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Band, Ruben (author), Lips, Maarten (author), Prawira, Julivius (author), van Schagen, Jurgen (author), Tulling, Simon (author), Zhang, Ying (author), Benaiss, Aicha A. (author), van der Ham, Ineke J.M. (author), Bueno Perez, M.R. (author), Bidarra, Rafael (author)
In recent years, the use of Augmented and Virtual Reality (ARNR) has taken a larger role within training and education of various fields, but not every individual experiences the benefits that AR and VR technology are thought to provide. The perspective taking skill of an individual may be a good indicator of the effectiveness that AR and VR...
conference paper 2022
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Bueno Perez, M.R. (author), Bidarra, Rafael (author)
Most storytelling games bring people together to co-create stories. However, they often require considerable creative effort and skills from all players, possibly discouraging less resourceful participants and impairing stories' quality. Moreover, most stories created within these games are usually only kept in players' minds rather than on...
conference paper 2022
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Mozgovoy, Maxim (author), Preuss, Mike (author), Bidarra, Rafael (author)
contribution to periodical 2021
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Böhm, D. (author), Dorland, Bob (author), Herzog, Rico (author), Kap, R.B. (author), Langendam, T.S.L. (author), Popa, A. (author), Bueno Perez, M.R. (author), Bidarra, Rafael (author)
Presently, one of the greatest challenges of humankind is climate change. It is usually assumed that its mitigation will require an extensive adaptation in many human habits. As every fourth ton of carbon dioxide emitted can be attributed to the food chain, it is argued that one of the most effective actions an individual can take is changing...
conference paper 2021
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Mozgovoy, Maxim (author), Preuss, Mike (author), Bidarra, Rafael (author)
Sport games are among the oldest and best established genres of computer games. Sport-inspired environments, such as RoboCup, have been used for AI benchmarking for years. We argue that, in spite of the rise of increasingly more sophisticated game genres, team sport games will remain an important testbed for AI benchmarking due to two primary...
journal article 2021
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Xu, Yi (author), Smeets, Roger (author), Bidarra, Rafael (author)
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming and expensive. This article presents a generic approach for procedural generation of...
journal article 2021
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Kegeleers, M. (author), Bidarra, Rafael (author)
Most content creation applications currently in use are conventional PC tools with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these purposes. This paper explores how AR can be used for story...
conference paper 2021
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Blokland, Erik (author), Cullinan, Caroline (author), Mulder, Doreen (author), Overman, Willie (author), Visscher, Marin (author), Zaidi, Amir (author), Bueno Perez, M.R. (author), Bidarra, Rafael (author)
Within citizenship education, a new focus is being laid upon what is expected of citizens within a diverse and lightning-fast society: more emphasis is placed on teaching students how to understand and respect other people’s opinions, regardless of how they may contrast with one’s own. However, learning to be tolerant with others’ viewpoints...
conference paper 2021
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Bueno Perez, M.R. (author), Eisemann, E. (author), Bidarra, Rafael (author)
A narrative world (NW) is an environment which supports enacting a given story. Manually creating virtual NWs (e.g. for games and films) requires considerable creative and technical skills, in addition to a deep understanding of the story in question. Procedural generation methods, in turn, generally lack in creativity and have a hard time...
conference paper 2021
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Kegeleers, Marie (author), Bidarra, Rafael (author)
Most content creation applications currently in use are conventional PC applications with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these applications, due to its technology adding virtual...
conference paper 2020
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Berge, Drew (author), Bettencourt, Danilo (author), Lageweg, Stanley (author), Overman, Willie (author), Zaidi, Amir (author), Bidarra, Rafael (author)
We present Pingball, an audio-based mobile game that makes the classic experience of a physical pinball machine accessible to everyone, including those with visual impairments or complete blindness. Pingball keeps the essential game mechanics of traditional pinball, but both the game design and the level design were totally overhauled, to be...
conference paper 2020
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Raateland, Wouter (author), Chronas, Konstantinos (author), Wissel, Tim (author), Bruyn, Tim (author), Konuralp, Bertan (author), Bueno Perez, M.R. (author), Ziliotto Salamon, N. (author), Bidarra, Rafael (author)
In recent years there has been an increasing shift from traditional work to knowledge work. Students are not always well prepared for such a work mode and struggle with time and energy management, leading to stress and long unhealthy study sessions. There are many applications aimed at developing productivity habits. A few of them are...
conference paper 2020
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