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FeelTheNews
FeelTheNews: Augmenting Affective Perceptions of News Videos with Thermal and Vibrotactile Stimulation
Subjective and objective quality assessment for volumetric video
Subjective and objective quality assessment for volumetric video
Social virtual reality (VR) applications and user experiences
Social virtual reality (VR) applications and user experiences
Evaluation of point cloud features for no-reference visual quality assessment
Evaluation of point cloud features for no-reference visual quality assessment
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
BreatheWithMe
BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks
From Video to Hybrid Simulator
From Video to Hybrid Simulator: Exploring Affective Responses toward Non-Verbal Pedestrian Crossing Actions Using Camera and Physiological Sensors
Exploring Emotion Responses toward Pedestrian Crossing Actions for Designing In-vehicle Empathic Interfaces
Exploring Emotion Responses toward Pedestrian Crossing Actions for Designing In-vehicle Empathic Interfaces
Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment
Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment
Designing a VR Lobby for Remote Opera Social Experiences
Designing a VR Lobby for Remote Opera Social Experiences
The Co-Creation Space
The Co-Creation Space: An Online Safe Space for Community Opera Creation
Investigating Affective Responses toward In-Video Pedestrian Crossing Actions using Camera and Physiological Sensors
Investigating Affective Responses toward In-Video Pedestrian Crossing Actions using Camera and Physiological Sensors
Ethical Self-Disclosing Voice User Interfaces for Delivery of News
Ethical Self-Disclosing Voice User Interfaces for Delivery of News
Behavioural Analysis in a 6-DoF VR System
Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User Disposition
Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching
Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
The Co-Creation Space
The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics
Towards socialVR
Towards socialVR: Evaluating a novel technology for watching videos together
Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
Influence of Narrative Elements on User Behaviour in Photorealistic Social VR
Cakevr
Cakevr: A social virtual reality (vr) tool for co-designing cakes
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