Searched for: author:"Gielen, M.A."
(1 - 12 of 12)
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Schut, A. (author), Klapwijk, R.M. (author), Gielen, M.A. (author), van Doorn, Fenne (author), de Vries, M.J. (author)
In this paper, we explore the early indicators of design fixation occurring during the concept development stage of children’s design processes. This type of fixation, which we named: concept fixation, causes a blind adherence to the current (possibly unfavourable) state of a design idea. Its occurrence hampers the creative thinking processes...
journal article 2019
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Mast, Danića (author), Schipper, Sylvia (author), van Doorn, F.A.P. (author), Schut, A. (author), Gielen, M.A. (author), de Vries, Sanne (author)
This study is carried out within the context of a research and innovation<br/>project Co-design with Kids that aims to support teaching of broad so-called ‘21st<br/>century’ skills. In this project, design toolboxes for use within primary education<br/>are developed and studied, with real life clients and assignments. In the case<br/>described...
conference paper 2018
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Schut, A. (author), Klapwijk, R.M. (author), Gielen, M.A. (author)
This paper explores patterns in the feedback preceding instances of design fixation in children (age 9 to 11) carrying out a co-design project. Our goal is to find ways to improve the early mastering of their divergent (DT) and convergent thinking (CT) skills, which in turn will help the children to develop their creative abilities. Previous...
conference paper 2018
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Van Doorn, F.A.P. (author), Gielen, M.A. (author), Stappers, P.J. (author)
Co-research is a method that engages participants in contextual user research by giving them the role of researcher. This method aids to capture their input in the fuzzy front end of the design process. A previous study [5] showed that children can act as co- researchers to gather contextual knowledge. In that study 20 children aged 9-12...
conference paper 2014
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Gielen, M.A. (author), Leeuwen, L. (author)
In the design of objects for children’s play, support from psychology is often sought in general developmental overviews, typologies of play, and age-related performance and preference descriptions. These sources may give an insight into global aspects of child development but have limited utility for understanding the situated motivations of an...
journal article 2014
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van Doorn, F.A.P. (author), Gielen, M.A. (author), Stappers, P.J. (author)
Designers need to have an empathic understanding of their intended users if they are to design products that fit. This holds especially strong for elderly and children as user groups, because they are very different from the designer. However, it might be harder to obtain this information from children and elderly. This paper describes a...
journal article 2014
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Gielen, M.A. (author), Van Leeuwen, L. (author)
Play as a behavioural domain is characterized by freedom and flexibility, which contribute to both short-term and lasting wellbeing. Children play increasingly under supervision of adults, who generally perceive rough and rebellious behaviour negatively. The paper argues that also rebelliousness is a valuable aspect of play. The psychological...
conference paper 2013
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Van Doorn, F.A.P. (author), Gielen, M.A. (author), Stappers, P.J. (author)
The role of users in design is diversifying and increasing. Besides product evaluations and idea-generation sessions, users can collaborate in research that aims to find requirements for design by acting as researchers themselves. Earlier studies have addressed a variety of reasons why giving users the role of co-researcher makes sense: users...
conference paper 2013
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Gielen, M.A. (author)
Within the area of user-centered design, Contextmapping is an approach to participatory user experience research that provides designers and user researchers with a clear workflow and hands-on toolkit. It acknowledges the user as the expert of his or her own experiences and aims to deliver rich insights to designers: deep, authentic and...
conference paper 2013
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Van Leeuwen, L. (author), Gielen, M.A. (author), Westwood, D. (author)
Using Reversal Theory (Apter, 2002, 2007a) as an example this paper proposes a way to ‘translate’ a psychological concept into the realm of design in a way that maximizes understanding and potential for application in the context of play. The given presentation of Reversal Theory is the result of the analysis of student’s use of available...
conference paper 2012
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Gielen, M.A. (author)
The paper aims at contributing to the professional development of toy design education programs. It draws from the practice of a children’s toy design course at Delft University of Technology. It identifies three major concepts that greatly influence toy quality and that students find difficult to understand and apply: aimlessness, empathy and...
journal article 2009
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Leal Penados, A. (author), Gielen, M.A. (author), Stappers, P.J. (author), Jongert, T. (author)
Health experts are worried about the increase in the number of overweight children and the decrease in activity levels among this age group. This project explores the possibilities of using interactive toys and social interaction in encouraging children to become more physically active. To arrive at the final concept, research was conducted into...
journal article 2009
Searched for: author:"Gielen, M.A."
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