Searched for: author%3A%22Jansen%2C+Jack%22
(1 - 6 of 6)
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Cortés, Carlos (author), Viola, Irene (author), Gutiérrez, Jesús (author), Jansen, Jack (author), Subramanyam, S. (author), Alexiou, Evangelos (author), Pérez, Pablo (author), García, Narciso (author), Cesar, Pablo (author)
Immersive technologies like eXtended Reality (XR) are the next step in videoconferencing. In this context, understanding the effect of delay on communication is crucial. This article presents the first study on the impact of delay on collaborative tasks using a realistic Social XR system. Specifically, we design an experiment and evaluate the...
journal article 2024
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Subramanyam, S. (author), Viola, Irene (author), Jansen, Jack (author), Alexiou, Evangelos (author), Hanjalic, A. (author), Cesar, Pablo (author)
Technological advances in head-mounted displays and novel real-time 3D acquisition and reconstruction solutions have fostered the development of 6 Degrees of Freedom (6DoF) teleimmersive systems for social VR applications. Point clouds have emerged as a popular format for such applications, owing to their simplicity and versatility; yet,...
conference paper 2022
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Rossi, Silvia (author), Viola, Irene (author), Jansen, Jack (author), Subramanyam, S. (author), Toni, Laura (author), Cesar, Pablo (author)
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a full sense of immersion, and being together. Understanding how user behaviour is influenced by the shared...
conference paper 2021
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Jansen, Jack (author), Subramanyam, Shishir (author), Bouqueau, Romain (author), Cernigliaro, Gianluca (author), Cabré, Marc Martos (author), Pérez, Fernando (author), Cesar, Pablo (author)
The advent of affordable 3D capture and display hardware is making volumetric videoconferencing feasible. This technology increases the immersion of the participants, breaking the flat restriction of 2D screens, by allowing them to collaborate and interact in shared virtual reality spaces. In this paper we introduce the design and development...
conference paper 2020
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RÖggla, Thomas (author), Li, Jie (author), Fjellsten, Stefan (author), Jansen, Jack (author), Kegel, Ian (author), Pilgrim, Luke (author), Trimby, Martin (author), Williams, Doug (author), Cesar, Pablo (author)
While traditional live-broadcasting is typically comprised of a handful of well-defined workflows, these become insufficient when targeting multiple screens and interactive companion devices on the viewer side. In this case study, we describe the development of an end-to-end system enabling immersive and interactive experiences using an...
conference paper 2019
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Röggla, Thomas (author), Wang, Chen (author), Perez Romero, Lilia (author), Jansen, Jack (author), Cesar, Pablo (author)
This article presents an end-to-end system for capturing physiological sensor data and visualising it on a real-time graphic dashboard and as part of an art installation. More specifically, it describes an event where the level of engagement of the audience was measured by means of Galvanic Skin Response (GSR) sensors and of the presenter...
conference paper 2017
Searched for: author%3A%22Jansen%2C+Jack%22
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