Searched for: author%3A%22Kniestedt%2C+I.%22
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Kniestedt, I. (author)
Games have been widely used for purposes other than entertainment due to their engaging nature. However, the concept of game engagement is still not well-defined, which limits its use in analysis and game design. The primary objective of this dissertation is to conceptualize game engagement to guide the analysis and design of applied games.<br/>...
doctoral thesis 2023
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Kniestedt, I. (author), Lefter, I. (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Although games are frequently described as ‘engaging’, what this means exactly continues to be subject of debate in game literature. Engagement is often defined through related concepts like immersion and positive emotions. However, this neglects the fact that applied games aim to provide more than an entertaining experience, and that engagement...
journal article 2022
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Kniestedt, I. (author), Lukosch, Stephan (author), van der Kuil, Milan (author), Lefter, I. (author), Brazier, F.M. (author)
Whereas entertainment games are capable of creating deeply rewarding and emotional experiences, applied game projects often result in products that, while potentially effective, are lacking in many other aspects of the user experience. This may be due to the fact that the focus of most design approaches for applied games lies primarily on the...
conference paper 2022
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Gómez-Maureira, Marcello A. (author), Kniestedt, I. (author), Van Duijn, Max (author), Rieffe, Carolien (author), Plaat, Aske (author)
Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an empirical study of how level design patterns impact curiosity...
journal article 2021
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Kniestedt, I. (author), Gómez Maureira, Marcello A. (author), Lefter, I. (author), Lukosch, Stephan (author), Brazier, F.M. (author)
Validation of serious games tends to focus on evaluating their design as a whole. While this helps to assess whether a particular combination of game mechanics is successful, it provides little insight into how individual mechanics contribute or detract from a serious game's purpose or a player's game experience. This study analyses the effect...
journal article 2021
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Kamali, Mira El (author), Angelini, Leonardo (author), Caon, Maurizio (author), Carrino, Francesco (author), Rocke, Christina (author), Guye, Sabrina (author), Rizzo, Giovanna (author), Mastropietro, Alfonso (author), Sykora, Martin (author), Elayan, Suzanne (author), Kniestedt, I. (author), Ziylan, Canan (author), Lettieri, Emanuele (author), Khaled, Omar Abou (author), Mugellini, Elena (author)
Virtual Coaches, also known as e-coaches, are a disruptive technology in healthcare. Indeed, among other usages, they might provide cost-effective solutions for increasing human wellbeing in different domains, such as physical, nutritional, cognitive, social, and emotional. This paper presents a systematic review of virtual coaches...
review 2020
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Gómez Maureira, Marcello A. (author), Kniestedt, I. (author), Van Duijn, Max J. (author), Rieffe, Carolien (author), Plaat, Aske (author)
Curiosity is a strong motivator for human action, but the circumstances under which one becomes curious are not clear. This paper builds on the assumption that video games can be used as a stimulus for the experimental study of curiosity, and forms a basis in examining the type of curiosity motivated by spatial exploration. A video game was...
conference paper 2019
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Kniestedt, I. (author), Lukosch, S.G. (author), Brazier, F.M. (author)
This paper describes the ongoing design process of Pocket Odyssey, an online multi-player game suite designed for mobile phones that supports older adults in maintaining their physical, social, and mental well-being. It has been designed to provide engaging gameplay that supports positive emotion, fosters online social connections between...
conference paper 2018
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