Searched for: author%3A%22Kraayenbrink%2C+N.%22
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document
Kraayenbrink, N. (author), Kessing, J. (author), Tutenel, T. (author), De Haan, G. (author), Marson, F. (author), Musse, S.R. (author), Bidarra, A.R. (author)
Recent advances in crowd simulation techniques have led to realistic agent and group behavior through elaborate behavioral models, complex motion planning algorithms and impressive physics systems. As many crowd simulation solutions typically target only specific types of environment and scenario, a variety of special-purpose methods and systems...
journal article 2012
document
Kraayenbrink, N. (author)
In the field of video surveillance, a large problem is often the acquiring of video feeds of specific scenarios as test or training data. Even if privacy and safety concerns are not taken into account, it is often much cheaper to generate a virtual scenario rather than record one using real cameras, especially when the camera placement was not...
master thesis 2012
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Hindriks, K.V. (author), Korstanje, R. (author), Van Riemsdijk, M.B. (author), Kraayenbrink, N. (author), De Rijk, L. (author), Behrens, T. (author), Pasman, W. (author)
It remains a challenge with current state of the art technology to use BDI agents to control real-time, dynamic and complex environments. We report on our effort to connect the GOAL agent programming language to the real-time game UNREAL TOURNAMENT 2004. We focus in particular on the design of a suitable interface to manage agent-bot interaction...
conference paper 2010
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Brussee, P.W.G. (author), Kraayenbrink, N. (author), Van Sambeek, S.P. (author)
During the last ten months, we have designed and developed a game for the Microsoft Imagine Cup. This game, built on the Cannibal Engine, was to revolve around the Millennium Development Goals. The obvious goal was to win the Imagine Cup, or at least to get as far as we could possibly can. Our team consisted of three programmers with little to...
bachelor thesis 2009
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Brussee, P.W.G. (author), Kraayenbrink, N. (author), Van Sambeek, S.P. (author)
Creating games is always an exciting occupation. In ten months, we have created a game for the Microsoft Imagine Cup, revolved around the Millennium Development Goals. Set on a distant planet, the game was to convey the MDG message in a more subtle way than most games did, but still recognizable. The most interesting gameplay mechanic in the...
bachelor thesis 2009
Searched for: author%3A%22Kraayenbrink%2C+N.%22
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