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Dwivedi, Yogesh K. (author), Hughes, Laurie (author), Baabdullah, Abdullah M. (author), Ribeiro-Navarrete, Samuel (author), Giannakis, Mihalis (author), Al-Debei, Mutaz M. (author), Dennehy, Denis (author), Metri, Bhimaraya (author), Buhalis, Dimitrios (author), Cheung, Christy M.K. (author), Conboy, Kieran (author), Doyle, Ronan (author), Dubey, Rameshwar (author), Dutot, Vincent (author), Felix, Reto (author), Goyal, D. P. (author), Gustafsson, Anders (author), Hinsch, Chris (author), Jebabli, Ikram (author), Janssen, M.F.W.H.A. (author), Kim, Young Gab (author), Kim, Jooyoung (author), Koos, Stefan (author), Kreps, David (author), Kshetri, Nir (author), Kumar, Vikram (author), Ooi, Keng Boon (author), Papagiannidis, Savvas (author), Pappas, Ilias O. (author), Polyviou, Ariana (author), Park, Sang Min (author), Pandey, Neeraj (author), Queiroz, Maciel M. (author), Raman, Ramakrishnan (author), Rauschnabel, Philipp A. (author), Shirish, Anuragini (author), Sigala, Marianna (author), Spanaki, Konstantina (author), Wei-Han Tan, Garry (author), Tiwari, Manoj Kumar (author), Viglia, Giampaolo (author), Wamba, Samuel Fosso (author)
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of...
journal article 2022