Searched for: author%3A%22Scandolo%2C+L.%22
(1 - 8 of 8)
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Solé Gómez, J.A. (author), Scandolo, L. (author), Eisemann, E. (author)
Plastic pollution in the sea is an environmental hazard, negatively impacts marine life, and causes economic damage all over the world. It is estimated that each year 8 million tonnes of plastic are deposited in seas, the vast majority coming from rivers. In recent years, publicly available satellite imagery has been used to attempt to track...
journal article 2022
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Scandolo, L. (author), Eisemann, E. (author)
Detailed shadows in large-scale environments are challenging. Our approach enables efficient detailed shadow computations for static environments at a low memory cost. It builds upon compressed precomputed multiresolution hierarchies but uses a directed acyclic graph to encode its tree structure. Further, depth values are compressed and stored...
conference paper 2021
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Vermeer, Jop (author), Scandolo, L. (author), Eisemann, E. (author)
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these...
journal article 2021
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van der Laan, R.M. (author), Scandolo, L. (author), Eisemann, E. (author)
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a highresolution binary voxel grid by identifying matching elements. This representation is suitable for highperformance real-time applications, such as free-viewpoint videos and high-resolution precomputed shadows. In this work, we introduce a lossy...
conference paper 2020
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Scandolo, L. (author)
Over the years, technological improvement has led to the ability to acquire, create and store vast amounts of geometrical and appearance data to use in graphical applications. Nevertheless, efficiently creating images when using such large amounts of data remains an ongoing topic of research, given the computational resources required. This...
doctoral thesis 2019
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Brandt, C. (author), Scandolo, L. (author), Eisemann, E. (author), Hildebrandt, K.A. (author)
We introduce the Reduced Immersed Method (RIM) for the real-time simulation of two-way coupled incompressible fluids and elastic solids and the interaction of multiple deformables with (self-)collisions. Our framework is based on a novel discretization of the immersed boundary equations of motion, which model fluid and deformables as a single...
journal article 2019
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Scandolo, L. (author), Bauszat, P. (author), Eisemann, E. (author)
Stereoscopic 3D technology gives visual content creators a new dimension of design when creating images and movies. While useful for conveying emotion, laying emphasis on certain parts of the scene, or guiding the viewer's attention, editing stereo content is a challenging task. Not respecting comfort zones or adding incorrect depth cues, for...
journal article 2018
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Brandt, C. (author), Scandolo, L. (author), Eisemann, E. (author), Hildebrandt, K.A. (author)
We introduce a variational approach for modeling n-symmetry vector and direction fields on surfaces that supports interpolation and alignment constraints, placing singularities and local editing, while providing real-time responses. The approach is based on novel biharmonic and m-harmonic energies for n-fields on surface meshes and the...
journal article 2018
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