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Jia, L. (author), Shen, S. (author), Epema, D.H.J. (author), Iosup, A. (author)Online gaming franchises such as World of Tanks, Defense of the Ancients, and StarCraft have attracted hundreds of millions of users who, apart from playing the game, also socialize with each other through gaming and viewing gamecasts. As a form of User Generated Content (UGC), gamecasts play an important role in user entertainment and gamer...journal article 2016
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Jia, L. (author), Shen, S. (author), van de Bovenkamp, R. (author), Iosup, A. (author), Kuipers, F.A. (author), Epema, D.H.J. (author)Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services such as match recommendation and game population retention, which...journal article 2015
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Shen, S. (author)Networked Virtual Environments (NVEs) are virtual environments where physically distributed, Internet-connected users can interact and socialize with others. The most popular NVEs are online games, which have hundreds of millions of users and a global market of tens of billions Euros per year. Besides entertainments, NVE techniques are used in...doctoral thesis 2015
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Märtens, M. (author), Shen, S. (author), Iosup, A. (author), Kuipers, F.A. (author)Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and...conference paper 2015
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Shen, S. (author), Iosup, A. (author), Epema, D.H.J. (author), Hu, Shun-Yun (author)Although Multi-Avatar Distributed Virtual Environments (MAVEs) such as Real-Time Strategy (RTS) games entertain daily hundreds of millions of online players, their current designs do not scale. For example, even popular RTS games such as the StarCraft series support in a single game instance only up to 16 players and only a few hundreds of...journal article 2015
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Shen, S. (author), Iosup, A. (author), Israel, Assaf (author), Cirne, Walfredo (author), Raz, Danny (author), Epema, D.H.J. (author)Data enters are at the core of a wide variety of daily ICT utilities, ranging from scientific computing to online gaming. Due to the scale of today's data enters, the failure of computing resources is a common occurrence that may disrupt the availability of ICT services, leading to revenue loss. Although many high availability (HA) techniques...conference paper 2015
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- Iosup, A. (author), van de Bovenkamp, R. (author), Shen, S. (author), Jia, L. (author), Kuipers, F.A. (author) journal article 2014