Searched for: author%3A%22Van+der+Linden%2C+R.A.M.%22
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Van der Linden, R.A.M. (author)
We aim to improve on the design of procedurally generated game levels. We propose a method which empowers game designers to author and control level generators, by expressing gameplay-related design constraints. Following a survey conducted on recent procedural level generation methods, we argue that gameplay-based control is currently the most...
master thesis 2013
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Kraus, M. (author), Van der Linden, R.A.M. (author), Bollen, B. (author)
Tributing to the GATE project by TNO, this application was designed to create an extra layer between the project and 3D modelling artists. New users are now able to place procedural content in their 3D worlds, without knowing much of the environment or programming. A general filter can be created to apply to the environment, without knowing...
bachelor thesis 2010