Searched for: author%3A%22Van+der+Vegte%2C+W.F.%22
(1 - 16 of 16)
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Vroom, R.W. (author), Van der Vegte, W.F. (author)
With the rise of smart systems, ubiquitous computing and cyber-physical systems, information-intensiveness of products increases and users become challenged – possibly even overloaded – with expanding options and possible interactions. The number of possible variations of user-operation sequences can rapidly escalate and for designers it becomes...
book chapter 2015
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Keenaghan, G. (author), Horvath, I. (author), Van der Vegte, W.F. (author)
This article describes the development of a web-based 3D simulation of an engineering workshop in refrigeration plant maintenance and the challenge of moving the application from a knowledge and skills acquisition model to a problem-solving edugame model across a range of possible scenarios within the restrictions of an academic programme’s...
conference paper 2015
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Van der Vegte, W.F. (author), Vroom, R.W. (author)
conference paper 2013
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Van der Vegte, W.F. (author), Horváth, I. (author)
This article presents a new methodology that enables designers to include in simulations not only the physics aspects of artifact behavior, but also human actions. The motivation for this research came from the fact that none of the conventional approaches to engineering simulations includes manipulative control of products by users as foreseen...
journal article 2012
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Van der Vegte, W.F. (author)
To enhance the effectiveness of engineering simulations in product development, this thesis presents a new approach that enables designers to include human responses and reactions to artefact behaviour in their investigations. It does so without requiring deployment of real human subjects or investing in interactive virtual environments. The new...
doctoral thesis 2009
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Van der Vegte, W.F. (author), Van Breemen, E.J.J. (author)
To reintroduce function analysis into the curriculum of Industrial Design Engineering (IDE), we developed a systematic approach suitable for interaction-intensive products. By strengthening the link between high-level design considerations and exact-science-based engineering calculations, our goal was to make the students more aware of the...
conference paper 2009
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Van der Vegte, W.F. (author), Horváth, I. (author), Rusák, Z. (author)
We introduce a methodology for modelling and simulating fully virtual human-artefact systems, aiming to resolve two issues in virtual prototyping: (i) integration of distinct modelling and simulation approaches, and (ii) extending the deployability of simulations towards conceptual design. We are going to offer designers a new way of...
conference paper 2009
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Van der Vegte, W.F. (author), Rusák, Z. (author)
We introduce a methodology for modeling and simulating fully virtual human-artifact systems, aiming to resolve two issues in virtual prototyping: (i) integration of distinct modeling and simulation approaches, and (ii) extending the deployability of simulations towards conceptual design. We are going to offer designers a new way of investigating...
conference paper 2008
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Van der Vegte, W.F. (author), Horváth, I. (author)
The approach described in this paper aims to offer designers a new way to investigate use processes of products by integrating scenarios of expected user behaviour with simulations of physical artefact behaviour. Use is considered a key process in the life cycle of a product, being the phase in which an instance of a product is put into service...
conference paper 2007
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Van der Vegte, W.F. (author)
In this paper, approaches for artifact-behavior simulation are reviewed. The motivation behind the survey is to explore available knowledge for the development of a new form of computer support for conceptual design to simulate use processes of consumer durables. The survey covers the simulation of artifacts both as discrete systems and as...
conference paper 2006
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Van der Vegte, W.F. (author), Horváth, I. (author)
Conventionally, simulation of product behaviour is employed as a pre-realization type of assessment at the end of the design process, making only late feedback for improvement possible. Enabling the start of optimization in the conceptualization is expected to have significant influence on design efficiency. However, the available information at...
conference paper 2003
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Van der Vegte, W.F. (author), Horváth, I. (author)
when products are being designed, especially in conceptual design where there is a multitude of options for the designer. This paper presents a methodology to generate resource-integrated models unifying representations of the product, the user and the environment based on nucleus modelling, which is presented in Part 1 of this paper, according...
conference paper 2003
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Van der Vegte, W.F. (author), Kitamura, Y. (author), Mizoguchi, R. (author), Horváth, I. (author)
the function-behavior representation language FBRL was originally devised for modeling and knowledge management of intended product behavior. This paper explores its potential for application to other-than-intended behavior in a use context, introducing consideration of the user and the environment. We found that slightly adapted building blocks...
conference paper 2002
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Van der Vegte, W.F. (author), Horváth, I. (author)
If conceptual modeling and simulation of consumer durables could include consideration of use processes, designers could more successfully anticipate the interaction ofproducts with users in a use environment. This is the basic idea behind our research into computer-aided modeling and forecasting product-use processes. This survey investigates...
journal article 2002
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Van der Vegte, W.F. (author), Vergeest, J.S.M. (author), Horváth, I. (author)
To increase the effectiveness of computer support in development and production of durable industrial products (artifacts), three problems still need to be solved: (a) integration ofaspect models used in artifact development, (b) integration of the aspect models used in process planning andprocess representations, (c) integration of(a) and (b)....
journal article 2001
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Van der Vegte, W.F. (author)
Dit rapport behandelt een ontwerp voor een beeldscherm, bedoeld om grafische voorstellingen in een voor blinden waarneembare vorm te presenteren. Dit gebeurt d.m.v. een tactiel reliëf, opgebouwd uit 60x120 = 7.200 beeldpunten op een onderhnge afstand van 21/2 mm, dat binnen acht seconden ververst dient te kunnen worden. De fabricagekostprijs van...
master thesis 1992
Searched for: author%3A%22Van+der+Vegte%2C+W.F.%22
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