Searched for: author%3A%22Visch%2C+V.%22
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document
Anderiesen, H. (author), Scherder, E. (author), Goossens, R. (author), Visch, V. (author), Eggermont, L. (author)
Little is known about the experience of people with dementia while playing games. This might be a reason why hardly any games are specifically designed for this group. We aimed to determine which play experiences can be expected to be suitable for persons in different stages of Alzheimer’s disease (AD). Twenty-two play experiences were related...
journal article 2015
document
Visch, V. (author), Saakes, D. (author)
Laypeople are increasingly motivated to participate in design processes, but what knowledge do they actually possess that enables such participation? Some studies show that laypeople have gained detailed product knowledge from exposure. This knowledge can be applied to accurately recognize product categories, and to manage emotional expectations...
journal article 2015
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Cila, N. (author), Hekkert, P. (author), Visch, V. (author)
To generate a product metaphor, designers must select a source, discern a property (or properties) of this source, and transfer this property to the product they design. The selection of any source in particular is affected by the extent to which it represents the meaning the designer intends to convey (i.e., its salience), and the strength of...
journal article 2014
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Visch, V. (author), Tan, E. (author)
This study investigated whether film viewers recognize four basic genres (comic, drama, action and nonfiction) on the basis of genre-typical event cues or of genretypical filmic realization cues of events. Event cues are similar to the narrative content of a film sequence, while filmic realization cues are similar to stylistic surface cues of a...
journal article 2008
Searched for: author%3A%22Visch%2C+V.%22
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